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.STORY
The storyline of Tomb Raider: Underworld is based on the legends of the
old Maya's. During 5 dangerous days, at the end of the Meso-Americans
calendar year, the gates of the underworld open and release all kinds
of evil ghosts and horrible creatues. Even a flood of tragedies and
disasters on earth.
.CHARACTERS
Lara will enjoy the return of Zip and Allister and probably Winston
will be back roaming the manor too. Rumor has it that the plot is
partially based on the Mayan Calendar, and its beliefs about the ending
of the great cycle of time (Mayan Calendar time line ended 2012).
.ENEMIES
Mostly non human forms and some strange creatures will be haunting
Lara's beloved tombs and Play magazine declared our beloved Lara will
have to fight something she never encountered before.
.GAMEPLAY
The environment, weather, objects and mechanisms will all interact with
Lara. A rich environment, abundant in plants and vegetation. Lara can
destroy or use and interact with many parts of her new domain(like
wooden sticks as levers). The weather will vary from torrential rain to
blazing sunshine. Dirt will also transform into mud in which Lara's
footsteps are visible before disappearing under the driving rain.
Ledges and terrain will also become slippery when wet.
The implemented Crystal Dynamic's graphic engine, set of shaders and
maps, will provide an unprecedented level of realism to immerse
yourself in. Lara's movements are have been designed on a motion
capture basis and will look stunningly realistic and fluid.
Play magazine also declared the demo level appeared huge and it's easy
to get lost in. Debris and killed foes carcasses will stay on the spot
and they will be helpful features for gamer orientation.
Combat mode can be used to push the enemies at the shooting range.
Ingame this aptitude will be of growing importance. Another interesting
feature is the fact that Lara can now aim and shoot in two directions
simultaneously. She can also grab a ledge with one hand and shoot an
enemy with the other.
Game length can vary according to the player. Each player can find
his/her own way of playing the adventure, either exploring thoroughly,
using weapons and the materials of his/her choice, or going straight
ahead and shooting for goal.
Puzzles are not only a way to progress from one area to another, but
also an upgrading opportunity within a level. Different parts are
interlocked with one another and specific mechanisms will help solving
the global puzzle.
.LARA CROFT
Lots of work implementation has been made on the character design. Even
if she looks similar to the Legend model, she is totally nextgen, a
blend of artistic and technologic features. Consisting of up to ten
layers to reflect environment changes, rain, mud, water showers etc.
she looks more realistic than ever before. She can change outfits
during the game, and there will be bonus unlockable outfits too.
.INFORMATION
It's been declared that the music will be orchestral, but not as
present as in TR7. Ambient sounds will be similar to that of
Anniversary.
Tomb Raider: Underworld will be released around December 2008, and will
be available on 6 different platforms: PC, Xbox360, PS2, PS3, Nintendo
Wii and Nintendo DS.
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