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Tomb Raider: Underworld - Part 2: Next generation environment
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Get yourself settled to read episode 2 of our four part article which tells you more about the next generation environment of Tomb Raider: Underworld.

Throughout the development of Tomb Raider: Legend, Crystal Dynanics team had already envisioned engine enhancements for the sequel. Lindstrom explains that they had created more advancements than they could effectively bring into play, thus they were already looking forward to how they would use their tools and techniques in spectacular ways on next-gen consoles.

Next-gen capabilities have given the team the ability to take Lara and her world further than anyone could have expected. Focusing all that power, Lindstrom's team achieved something that feels very new and fresh, but at the same time, retains all the qualities that the fans find special about the game.

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