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Tomb Raider: Underworld - Part 3: Next generation Lara Croft
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Get yourself settled to read episode 3 of our four part article which tells you more about the next generation Lara Croft of Tomb Raider: Underworld.

According to Play Magazine, everything you see in the game is dynamic, the emphasis is on bringing Lara's world to life. Dave Halverson, chief editor, comments "it's pure woman versus wild." Crystal Dynamics is ahead of the game when it comes to interaction, and Eric Lindstrom, game producer, has declared that Lara has the ability to grab moving objects and architectural elements more than ever. Thanks to the new motion capture based system, she does so in a way that is more fluid than we've ever seen.

Crystal Dynamics decided to use motion capture to make Lara's movements more natural and free-flowing, realistic gravity and secondary motions...

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