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First Tomb Raider: Underworld Storyboard

Yesterday, Eidos sent out new conceptual artwork, along with the brand new art piece from the Mediterranean level. Eric Lindstrom, Creative Director of the Tomb Raider team, expands on how Lara Croft's next gen debut has been handled since it was conceived. "A lot of elements are going to be a part of the recipe for Tomb Raider: Underworld -- exciting story developments, new game mechanics, incredible discoveries, epic reveals, dangerous new enemies, amazing and varied locales, and more. We needed a way to organize all this into a well-paced experience," he says.

The method used to put everything together was to create storyboards for the entire game, not just cut scenes or concept art for the key rooms. In the movie industry, the entire flick is storyboarded before the actual shooting begins, but this can't be done to the same degree with an interactive experience, such as a videogame, even though they offer linear progression as well.

David Reyes and Eric Lindstrom storyboarded the entire game and put the artworks on a wall (referred to as the "Game Wall") designing the road map for Tomb Raider: Underworld. If you have been following us, you'll remember having seen some of these in a picture Keir took during his trip to the Crystal Dynamics studios. Fortunately, all of the storyboards from the Game Wall will be featured as unlockables in Tomb Raider: Underworld.

>> check out the artwork and discuss in our Tomb Raider: Underworld forum

 
 
 
 
 

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