| Lara Croft - A walk through her past |
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From the outset Toby Gard, the creator of Lara Croft, had a very strong concept of who he wanted Lara to be - his goal was to make a very different kind of games character. A very real looking woman who would be in contrast to all other female games characters to date. Women in games had been limited to damsels in distress or dominatrix style vixens whose sole purpose was to be a tease. Lara on the other hand was going to be taken very seriously.
The original in game model was made of 400 polys, and this was defined by the PlayStation’s limited ability to draw frames per second, a decent number of frames had to remain for the background and the enemies. With this limited ability to draw and create Lara her physical attributes would have to be really exaggerated in order to make it very clear in game that she was a woman.
She was always meant to have long hair as well (she did in cutscenes, the Lara model for these was of a higher resolution of 800 polys) but hair required physics simulation and the team did not have enough time to create a programme to handle this so in game, Lara had a small bun. Lara’s long hair did not appear in game until Tomb Raider 2. Lara also started out as a munitions expert, she was meant to have a rocket launcher on her back and carry grenades. Due to technical difficulties, the grenades never made it into the game but were a welcome addition to Tomb Raider: Legend. Lara’s signature weapons were also meant to be dual uzis but as these were not available until the end of the game, the weapon that everyone came to associate Lara with was her dual pistols. She is built from 7000 polys, the Lara in Tomb Raider: Anniversary, can express mixed emotions, has a realistic and vastly expanded movement set. Her body moves fluidly and naturally and her hair has movement. She looks real. She also interacts dynamically with the environment, her clothes show damage and dirt, her hair and outfit become wet when she swims, her breath steams in cold air.
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| Last Updated on Monday, 27 October 2008 16:00 | ||||||||||||||

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