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Welcome to our Tomb Raider: Underworld Online Walkthrough. Clicking a level title will take you to that section of the walkthrough.
Prologue(0 treasures / 0 relics)No Illusions Lara is standing in a hallway of her manor when an large explosion occurs behind her. As we get control of Lara, Croft Manor is on fire and we must find our way to an exit. Follow the path, climbing over the obstacles and avoiding the flames. Grab the plateau and pull yourself up, and at the end press the SWITCH on your right to open the door. Crouch or dive roll under the debris, then turn around and climb up on top of it. Use your GRAPPLE to hook the handle on the door and then pull to open it and proceed inside. In the next room, pick up the HEALTH PACK and then grab onto the ledge on the right wall. Move all the way to the left and then press action to jump up and grab a higher ledge. Move to the end of this ledge and then drop to a lower ledge. Finally, move all the way to the left, and then have Lara jump backwards onto safe ground. You now have a BROWN CHEST in front of you, grab it and drag it to the end of the hall next to the debris. Climb on top and grab the ledge on the wall. Go to the right over the debris and then aim right and jump off. As you approach the door the roof breaks, creating a gap between you and the door. Jump over the gap and into the next room. We're now in the main room of the manor. Head left down the balcony to the end. Now use your GRAPPLE to grab a ring above you and jump off to swing across the burning stairway, then press jump again at the furthest point to land on the opposite balcony. Follow this until you cannot go any further and drop down on your right to the main level. Move into the room a little and you will trigger a cutscene. Winston and Zip are trying to open the door to leave the manor. Zip notices Lara and shoots at her while Winston tries to stop him. The screen turns white and the opening credits play. Mediterranean Sea(26 treasures / 1 relic)The Path to Avalon It's one week earlier than the previous scene. Lara is on a boat in the middle of the Mediterranean Sea. She talks to Alister and Zip on her laptop and says she trusts Professor Eddington's information that her father believed the path to Avalon is somewhere in the area. There is nothing to do on Lara's boat, so jump right into water. Don't worry about running out of air, because Lara is using an oxygen mask so there's no gauge. Right beneath the boat there's a huge structure rising from seabed, and if you take a closer look you'll see it has the shape of a human face, with a nose sticking out and two holes looking like eye sockets. In the left eye socket you can find a treasure (1/26). Under the nose there is an opening, however, there are a few other ruins that must be explored first. Across the face structure there is a pillar, and to the right of it there's another ruin with its entrance covered by overgrown algae. Swim through the plants to enter the ruin. You'll eventually reach a pedestal with nothing on it; turn around and swim through a passage above the entrance to find a treasure (2/26). Swim back to open sea and around the ruins you were currently in. Behind them there's another set of ruins, swim around them until you're under an arch. Behind the seaweed there's a hidden entrance that will lead you to a small cave containing a treasure (3/26). Swim back to the ruin you explored before and stand in front of the algae covering the entrance; then turn around and swim away from it in a straight line. Swim past the rocks until you reach an archway, then swim under it to enter. Beware of the jellyfish, and towards the end of this cave there's another treasure (4/26). Make your way back to the face-shaped structure, but don't swim in just yet. Right opposite to it is another small cavern. Swim in and when reach a fork, first swim to the left below a beam to collect a treasure (5/26) at the end of the corridor. Head back past the beam and swim right ahead of the small pedestal. Pick up the AXLE that's laying on it and now you can finally head into the cavern under the huge face-like ruin. As you swim in, you'll stumble across three huge circular panels. In the central panel there's an AXLE, just like the one you brought, but either side panels are missing them. Place the one you have in one of them and collect the last AXLE right in the center of this room. Place it on the remaining panel. Before solving this puzzle, swim upwards above the pedestal. Through a small tunnel leading outside, you'll find a treasure (6/26) on a small ledge. After picking it up, swim back to the panels. To open them, you have to align the three circular patterns in a same panel; the quickest was to do so is to rotate the central panel once, then rotate the left one once and finally rotate the right panel twice. Swim through the corridor avoiding contact with the jellyfish and when you're turning to the right for the second time, turn around and look for the treasure (7/26) on the corner. The tentacle retreats as you approach, leaving you a passage. Swim up to the surface and get out of the water. As you walk through the opening, look to the right corner to spot a few urns. There are a few standard, brown coloured urns and one ornate urn. You will come across these urns quite a lot in the game; the ORNATE URNS hold the treasures, so kick this one to collect your treasure (8/26). Turn around and use the blocks to climb over. On the other side, hop into the water and swim left to pick up a treasure (9/26). Use the half submerged slope to climb out of water. Climb up the block and collect a NATURAL REMEDY under the dripping water; then grab the ledge right above and jump to the higher one. Pull yourself up to stand on this ledge and sidewalk to the right, and then jump to the ledge in the corner. Shimmy across the corner and hop to the ledge above, then hop backwards and jump across the three poles to reach a small platform. Break the urn to collect a treasure (10/26). Jump over the gap to the ledge on the other wall, then shimmy around the corners until you end up at the other side. Hop backwards and use the pole to reach the next ledge. Use the ledges to drop safely to the ground. Heading right there's a small plateau with a SWITCH, but leave it as it is for now. Behind the SWITCH are two statues, with a PRESSURE PLATE in front of each. On the top of the right statue there's a ring: use the GRAPPLE to pull it down, making part of it collapse and land on top of the right plate. Next to the left plate there are two small CUBES on the ground, pick them up and place them down on the PRESSURE PLATE to activate it too. When both PRESSURE PLATES are weighed down you can use the SWITCH to open the gate. Lara notices that the structures around her appear Germanic in design but the place seems much older. She sees some Proto-Norse runes that read "World of Mist", which is Niflheim, the world of the dead - the norse equivalent of Avalon. Niflheim Follow the stairs up. Climb the blocks and then jump over the gap to the platform. From there, jump to the small alcove on the left wall to collect a treasure (11/26) inside an ORNATE URN. Return to the regular path and take the stairs. Roll under the stone lintel and then drop to the bottom of the pit. Crouch through the tunnel in the left corner until you reach a pit on the other side. Climb up the blocks and pick up a NATURAL REMEDY, then jump to the ledge on the right to climb up. Before heading to the stairs, look to the right wall to find an ORNATE URN holding a treasure (12/26). Head up the stairs and enter the alcove on the left to collect a NATURAL REMEDY. Return and proceed into the alcove to the right to collect another treasure (13/26) hidden within an ORNATE URN. As you walk down the isle you’ll trigger a cutscene. As Lara is walking a tentacle breaks through the ground in front her. She then sees the kraken in the water below, and a sun disc hanging above it. Take the corridor to the right and use the small ledges on the left wall to reach the other side of the gap. Going around the corner, slide down the slope and head into the left opening first. Drop on the stairs and walk up to the left corner to find an ORNATE URN and a treasure (14/26). Head back to the corridor and then go to the left, opposite the slope you slid earlier, to find another treasure (15/26) within an ORNATE URN. Now enter the last passage left to reach a room with some gears. One of the kraken’s tentacles is blocking the gears, so use the GRAPPLE to grab the ring to crumble a column over it, forcing the kraken to retract. Climb onto the block near the entrance and onto the higher one. Slide down the slope and jump to the pole to reach the ledge on the wall, then shimmy to the left to pull yourself onto the higher level of the gears. Use the lever to make a catwalk reel in, you need to do so on both of them to release the sun disc above the kraken. Follow the catwalk and walk around the statue head to stand on its head and jump on top of the sun disc, then walk down the opposite catwalk into a room with more gears. Before dealing with them, climb down to the floor and follow the corridor until you reach a junction. Take the right and head until the dead end to find an ORNATE URN containing a treasure (16/26). Return to the junction and take another right, following the stairs to the left and into the water. Be careful as the kraken might try to sweep you with a tentacle as you work your way to the treasure (17/26) you’ll find on the submerged staircase. Now return to the room with the gears. Climb back up using the ledges and then perching atop of the broken pillar to reach the gears. Before pulling the SWITCH, look at the gear on the right wall and pull it forward using your GRAPPLE. The SWITCH makes the second catwalk reel in, so after pulling it, walk up to its end and walk around the head of the statue to your left to find a ledge. Jump to it then shimmy around the corner, from there jump backwards to reach a wide platform with another SWITCH. Pulling this SWITCH will lift the sun disc to the top of this room, at the same time exposing weak links on the CHAINS on either side of the platform. Use the manual aiming to shoot them. The sun disc falls on the kraken, causing it to sink into the water and revealing a gate. Before dropping down, wall jump where either chain was to reach a plateau above the switch, where you will find another ORNATE URN holding a treasure (18/26). After picking it up, dive into the small pond down below. Underwater, near the kraken’s corpse, collect another treasure (19/26). Get out of the water and use the LEVER to the right of the gate the kraken blocked. Walk in and follow the stairs until you reach a deep pit. You can use the wall on the left side to free-climb across to the other side of the pit. On the other side, walk down the corridor to find a beam you can walk over. If you fall down, don’t worry because Lara will grab it so you can either move to the other side or pull back up and balance again. Roll beneath the lintel and follow the hallway into the next room. The Norse Connection Lara walks in and sees a large statue of Thor, god of thunder, behind a gate. She then also notices what appears to be one of Thor's Gauntlets on a pedestal. Before dealing with the gate, head into the small room to the left to retrieve a treasure (20/26) from an ORNATE URN. Return to the gate and near the closed door on the right wall is a pole, climb up and then jump through the opening in the wall. Inside there is a NATURAL REMEDY, a PRESSURE PLATE and TWO CUBES. Pick up a CUBE then stand on the PRESSURE PLATE to open the door, while you're on it throw the CUBE through the door; repeat the process to get both CUBES in the room in front of the closed gate. In front of the closed gate there are two pillars and two PRESSURE PLATES. Place both CUBES over one of these plates and stand on the other. Wait until both locks triggered by the PRESSURE PLATES are down and use your GRAPPLE on the gate and to bring it down. Walk in and move towards THOR'S GAUNTLET, triggering a cutscene. Lara takes Thor's Gauntlet and puts it on. Mercenaries then appear behind her and as she complies and turns away one of them knocks her out. When she regains her senses, she sees the same man set off an explosion, blocking the exit. When you're back in control, break the ORNATE URN to the left of Thor's statue to collect the treasure (21/26). Leave here and head to the room on the right, where you picked up a treasure earlier, to find a block that fell due to the explosion. Use it to reach the higher opening. In this corridor, look on the left corner to spot an ORNATE URN holding a treasure (22/26). Moving on through the opening, you'll reach a room with a lot of poles, most of which are broken. Before dealing with them, go to the opposite end of the room to find another treasure (23/26) within an ORNATE URN in the corner. Head back to the entrance and jump onto the first pole on the right, climb to the top and jump towards the second pole. Climb a little further and jump to the floor above the first pole, then walk to the other side and perch on top of the broken column to reach the hanging pole. Jump off to the platform, turn right and grab the hanging pole. Jump to the broken column and perch your way to solid ground right ahead. At the end of the corridor there's a small tunnel you need to crouch through. On the other side, turn to the left to spot an ORNATE URN with a treasure (24/26). Follow the long corridor and you will end up on the highest level of the room where the kraken was. Walk to the sticking out edge on the right and use your grapple on the ceiling ring to swing across. To the right of the rocks there is a treasure (25/26) held within one of the urns. Pick it up and head to the other side of the rocks, pick up the NATURAL REMEDY and climb up them. Use the swing pole to reach the next platform and slide down the opposite side. Before entering the area, right beneath the slope, grab the ledge where it's highlighted with a grey line, then shimmy to the right, jumping the gaps between the ledges until you reach the opposite side. Here you can climb up. Break the ORNATE URN to find the treasure (26/26) and before heading back, turn to the right. Jump over the gap and roll under the lintel. Inside this small chamber you will find a relic (1/1). Now head back, using the ledges, to that entrance underneath the slope you saw earlier. Walk down the corridor and use the ledges on the left wall to climb down to the lower level. You are back to a familiar spot; you have now to make your way back to the boat. Head into the corridor with the blue flames and walk down the stairs, but don't fall into the pit. Instead, use the ledges on the left to shimmy over the crumbled rocks. Climb up under the lintel and run down the staircase. Climb onto the rocks and then jump over the gap to reach the big room with water. Hop on to the platform at surface level on the left and climb up. Climb over the rocks and take the path to the right on the other side. Jump into the water and follow the path until you're back into the open sea. Back there, swim up to your boat on the surface to go after Amanda's mercenaries that stole Thor's Gauntlet. God of Thunder From the deck of the boat, jump to the anchor and climb it up to reach the main deck of the ship. Pick up the HEALTH PACK right in front of you. There are three mercenaries patrolling the area with the containers. Once you take care of them, look for the BLUE CONTAINER you can climb onto and jump across the other containers reach the upper deck, where a mercenary is waiting for you. Take the HEALTH PACK before going through the opening on either side, where more mercenaries guard the passage. The backside of the ship also hosts a number of mercenaries. In front of one of the helicopters there is another HEALTH PACK. Run down the stairs to reach the aft deck and after dealing with the mercenaries here, pick up the HEALTH PACK next to the door. Inside, take out the mercenaries behind the crates and in the control room. Walk forward and a cutscene begins. The mercenary that led the people who took Thor's Gauntlet now appears, and as Lara escapes he inadvertently shoots a flammable barrel triggering a large explosion. After regaining control of Lara, follow the corridor and head left to trigger a cutscene. Lara listens in on a conversation between Amanda and an unknown woman. When Amanda leaves Lara walks in and sees Jacqueline Natla in a glass tube. Natla reveals that Lara's mother is in Helheim and that Thor's Hammer is needed to enter, an artifact Lara's father had once tried to obtain. As she is raised out of the ship, Natla tells Lara that she needs to head to the west coast of Thailand to find out more. Realm of the Dead Once back in control, proceed through the door in front of you. Follow the path and head right, the door will open as you approach. The ship is sinking, so it will begin to tilt. When time slows down, quickly sprint and roll to the right, out of the way of the falling barrels. Head to the end and grab the ledge on the left. Jump to the handles to free-climb, reach for the ladder and then the handles on the other side to reach a ladder higher above. Use the handles on either side and then scramble up the ledges until you reach the top, then shimmy to the left. Climb up and walk down another corridor then jump to the ladder on the right wall. From the top, jump upwards and then onto the handles above and climb those until you can shimmy left on the ledge. Shimmy until you are above a beam, then drop and balance on the beam as you walk down to the other side, where the level ends. Lara exits the half sunk ship and see's Amanda hanging from a rope on a helicopter. As Lara shoots at her, Amanda removes Thor's Gauntlet and throws it into the water. Lara dives in the water to retrieve it and returns to her boat while the helicopter flies away. Coastal Thailand(30 treasures / 1 relic)Remnants Lara arrives to the lush Thailand jungle via her boat. On her laptop, Zip comments how he doesn't see the connection between Thailand and Viking mythology, Helheim, or Avalon, but Lara explains that all myths use different names but they all apply to the same remnants of the ancient world. Jump into the water and swim from the back of the boat straight ahead. Near the cliff you will notice a small platform where you can get out of water, but before you do that, swim into the alcove to the left and dive to collect a treasure (1/30). Pay attention to your oxygen gauge, seeing as Lara hasn't brought her scuba gear. Return to the platform you saw earlier on and jump onto the wall. Free climb it to the top, but instead of following to the left, first jump to the right for another wall, then scramble up the ledges and shimmy all the way to the right and jump to the next ledge, then drop off inside the small alcove. Watch out for the spiders as you collect a NATURAL REMEDY and a treasure (2/30). Jump back to the wall you climbed and this time, head left. When you reach the end of the ledge, hop backwards to reach a ledge on another wall, climb up onto it and sidestep left to jump toward a small set of stairs. More spiders will appear, after dealing with them, hop over the rocks and pick up a NATURAL REMEDY before sliding the slope. As you slide, jump towards the pole and then to the ledge on the next wall, using it to reach the top. Just as you turn around the corner, there's a ledge on the right side which you can use to climb down to another wall. Move all the way to the left and jump backwards to reach another small alcove holding a treasure (3/30). Make your way back to the top. On the wall to the left there are a few ledges that will lead you to a higher area, as soon as you get up there, look to the left. You should spot your boat down in the ocean and a treasure (4/30) in a rock you can jump to. From that same rock, jump back to the spot you used to reach the ledges and climb back up. Run along this area and eventually you'll reach a small pit. Use the GRAPPLE to swing across and, just after the bend, roll under the rock lintel to reach a small temple-like area. Running up the stairs and heading right you'll spot some urns, take notice of the different patterns again and retrieve a treasure (5/30) from the ORNATE URN. Head to the left corner and wall jump between the two columns to reach a ledge near the top. Shimmy around the corner and jump to the ledge on the left, scramble to the upper ledges and jump back to the first column and head all the way to the right. Jump backward to the ledge on the column and hop to the higher ledges, then work your way to the left end, where you can scramble up another level and finally reach the plateau above. You should now see a temple far in the distance, but for now, focus on the pillars ahead of you. Jump to the ledge on the first pillar on the left, then scramble up to hop to the ledge on the pillar to the right. Shimmy around and drop onto the pole, then hop to the pole to your left and finally onto the ledge on the wall. Shimmy all the way to the right and jump backwards to the ledge, then move around the column and drop to a lower ledge, jumping off to the pole to your left once again. At the other end of the pole, use the ledges to drop down to ground level, where you should find a NATURAL REMEDY. Follow downstream until THREE TIGERS ambush you. Once they're done for, hop over the little wall to the right of the water to find an ORNATE URN holding a treasure (6/30). Near the end of the stream there's a NATURAL REMEDY, and another one between the columns near the far left wall. Between some of these columns there's a beam you can climb onto, walk down to the ledge on the pillar and move around to hop backwards on top of another beam. Grab the ledge above and shimmy to the right, jump backwards and use wall jumps to reach another ledge high above. As you shimmy around the right corner of that ledge, you might notice a ledge to the left, so jump to the left while you're moving (before she makes the turn). On the next ledge, around the corner, drop onto the beam and walk it down to the other end, then drop to hang on it and use the ledge right below to jump to a ledge far on the left. Climb up to the ground and collect a treasure (7/30) near an edge. A few BATS should be heading your way, you can wait and deal with them from here, or jump to the ledge on the pillar ahead of you and jump off to the pole and attack them from there. Climb the pole to the top and stand on it to perch on a pillar between you and the beam you used earlier. Jump to it and then work your way back to the ledge above the wall jumps you performed a few moments back. Moving around the corner and to the right, drop on top of a beam and walk until the end, then perch on the broken pillar and hop to the ledge ahead. Before climbing up the stairs, shimmy to the right to collect a treasure (8/30) within the ORNATE URN, and then head all the way to the left for a NATURAL REMEDY. Now head up the stairs, roll under the tree roots and use the ledges to reach the opening under the roots on the other side. Finally at the temple entrance, more TIGERS will attack you. This is a good time to practice the ADRENALINE HEADSHOT. When your adrenaline bar is complete (yellow), run up to an enemy and press the GRAPPLE KEY to vault off the enemy, then quickly steer the reticle into the target over the enemies head and fire when it becomes red. Before heading into the temple, climb onto the left plateau and use the pole to reach an area on the other side. Run to the other end and use the slope to slide down and grab the ledge right below it. Drop to a lower ledge and swing across the two poles to reach a ledge on the far wall, then shimmy to the left and stand up to collect a treasure (9/30). Use the small ledge on the wall to reach the beam and hop to the beam on the opposite wall, then climb up and you're back at the entrance. Upon entering, follow the corridor around the right corner. A few BATS will appear. Jump on the beam and use it to reach the ledge on the wall. Shimmy to the right until you're between the two columns and jump back to the other wall. Move left and down, using the ledges, to get to another beam. Walk to the end and jump towards the opposite beam. You can hang on it to reach the opening above. Multiple spiders will come from the next corridor. At the top of the stairs, carefully drop down to the bottom of this pit and head right. Climb up the rock and jump off the wall to reach a beam, and before leaping to the next one, break the ORNATE URN to reveal a treasure (10/30). Now walk towards the end of the beam and leap past to reach the other side. Still using the beams, reach the plateau that will lead you to Shiva's temple. Bhogavati Lara reads some sandscript on the wall that says "Bhogavati, of the Seventh", referring to a netherworld populated by snake people. She walks up further and a large statue of Shiva with his mistress Kali below him comes into view. While facing the statue in the distance, head down the corridor on your left. You need to crouch through an opening at the end and hang from the other side of it. Use the rocks on the wall to go down, where you will be attacked by bats. Shoot them down and check the wall on the left from where you came down. Grab the ledge on that wall and move to the end on the right. Jump to the right to grab another ledge and follow it around the right corner. Climb up to grab the stones on the wall, move to the right and drop down to grab the bottom ledge. Take a right corner twice and pull yourself up the ledge. Make a jump forward and jump off the wall for another jump, this way you will grab the top edge and end up at a mechanism with a ring. Use your grapple hook to pull the ring; the entire bolt comes out of the mechanism and the rope comes clear. On the other side of this platform there is a NATURAL REMEDY close to the wall. After picking it up you can hang from an edge on the left and move down towards the platform, where you encounter some bats. Run towards the other end, where a ring is situated beneath a balcony above you. Use your grappling hook with the ring then swing across to the other side, and break the urn for a treasure (11/30). Then roll under the beam. There is a pole on the ground, pick it up with your interact button. In the far left pillar is a hole where you can fit the pole into. Pull yourself up from the pole and jump towards the ledge on the centre pillar. Now jump through to the right pillar and to the ledge on the wall. Shimmy to the left and use the sticking out stones on the wall to climb up and reach the next ledge. Make a backwards jump to land on top of the first pillar, shoot down the bats that are coming your way, and jump via the second pillar through to the sticking out beam coming out of the third pillar. Drop yourself down from the left side and move around the corners to end up hanging from the other side of the pillar, and make a backward jump towards the platform with the second mechanism. Grab the pole that is sticking out, move towards the mechanism and press the interact button to pull it out. Now the rope on this will come free as well. Turn around and pick up the NATURAL REMEDY near the wall. You won't need the pole so let it go by pressing the crouch button. Jump back towards the previous pillar and shimmy alongside the ledge until you reach the beam sticking out. Pull yourself up and jump forward towards the top of the pillar in front of you. Now jump towards the ledge on the wall. You need to pull yourself through the opening, and continue to follow the path right to end up where this area started. Get to the platform on the right and pull the lever on the left. At the moment you pull the lever the platform collapses and time slows down, giving you only a short amount of time to throw your grapple at the ring in the wall. Use the interact button to slowly descend until you are at the bottom. When you leave the platform and walk a bit further you will be attacked by giant red and green lizards. This can be a little tricky, so use a more powerful weapon or some grenades to get rid of them. Try to keep your distance and keep moving around, also being careful of what they are spitting at you. Once you've dealt with the lizards it does not matter which corridor at the side of the broken platform you take. You will reach a junction where you just need to follow the stairs downwards. In the area at the end you will find a statue with a ring. Throw your grapple towards it then simply move into the hole. Now use the interact button to descend further and press the drop button to let go once you are close enough to the ground. There are two urns on the left; one of them contains a treasure (12/30). Walk forward a little and grab the ledge on the wall to your left. Climb up towards the top ledge and shimmy around the left corner, then make a sideways jump to grab a sticking out beam. Shimmy to the left, pull yourself up to the next beam, and jump towards the beam on the opposite wall. Follow to the end, drop yourself down and shimmy towards another beam. Stand on this beam to jump towards the opposite wall then hang from the beam and shimmy to the left. Climb the beam and jump towards the platform above the fence. Hang from the edge on the other side, and go down on the left side of the fence by hanging from ledge to ledge until you are back down. Turn around and run towards the stairs, at the top you need to shoot about 6 bats from behind the opening. You are now in a very big open area. Pick up the NATURAL REMEDY that's to right in front of you. Go down the first steps on this side, when you reach the second part you will hear the sound of multiple lizards. You can see them sticking to the pillars in the middle, shoot on the pillars to get their attention. Use your hunting rifle to quickly kill all of them. Go down and move diagonally towards the opposite corner on the ground floor. There is a rock wall on the left that you can climb, go up and move to the right. Jump a few times and you will end up on a plateau, grab the treasure (13/30) from the urn that is in the corner. Follow the wall where the urn is to the right, and once you've walked under the block you will find a NATURAL REMEDY hiding between the big plants. Go down and return to the steps where you just came from, use the sticking out stones next to you and climb up. Pick up the next NATURAL REMEDY at the top. Climb the beam around the corner, from here you can grab the ledge on the pillar and make a sideward jump to the right, towards the other ledge. Climb on and jump forward to grab the platform. When you climb on, about 6 bats will appear in the distance, shoot them before they reach you. Jump diagonally to reach a higher situated ledge of the building, and pick up the gem from the device. One of the fences beneath you opens up, use your grapple to grab the ring on the device. Walk backwards over the edge and descend using your interact button the reach the fences. Run down the platform and jump towards the plateau in the corner, take out the spiders and lizard that attack you, and climb up using the stones on the pillar. When you cannot go further jump towards the ledge above, then make a jump to the right. Stay on the ledge that you have just reached and shimmy all the way to the right, Pull yourself up into the alcove for a treasure (14/30). Shimmy via the ledge back to the left and climb up the platform, a couple of spiders and a lizard appear. You can free climb the wall at the back using the stones. Go up and to the right to reach a ledge that is almost in the corner. Grab this ledge, drop one ledge down and shimmy all the way to the right. On the platform above you can find another NATURAL REMEDY. Jump towards the pillar that you climbed before, on top is a treasure (15/30). You can drop down from a side where there is a ledge beneath you. Repeat this to reach the wall with the stones sticking out, and follow the wall up and to the left. Sometimes it is necessary to jump but eventually you will end up at the stairs. Follow the steps up and pick up the treasure (16/30) that is in the alcove to the right. Directly opposite you can find a NATURAL REMEDY. Drop down from the edge, let go and grab the edge below it. Pull yourself up and pick up the next treasure (17/30) which is right in front of you. Turn to the left and drop down from the edge, let go to grab the edge below. Climb up on the ledge and jump forwards towards another platform. Shoot the incoming bats before they reach you. Approach the pillar on the left and drop down from the left side of it. Make a sideward jump to the right and pull yourself up quickly. Use your hunting rifle to quickly disable the two lizards, and climb the two ledges on the backside of the pillar. Move around the right corner and climb up until you are on top of the pillar. In front of you there is a sticking out beam that you need to reach, walk towards the platform and turn left. Throw your grapple towards the ring in the wall and walk over the edge, pull yourself up on the cable until you reach the device. Disconnect your grapple and pick up the second gem. Throw your grapple at the ring and walk backwards over the edge, go down to the place where the fence opened. Pick up the NATURAL REMEDY in the alcove that just opened and walk back outside. Turn to the right and jump towards a ledge on the left side of the column. Find another NATURAL REMEDY on the platform, then use the stones to climb up the pillar. Make a sideward jump to the right to grab a ledge, shimmy to the right to reach the alcove and pull yourself up. In the alcove you will need to jump back and forth to reach a higher situated ledge. Shimmy to the left and pull yourself into a new room, pick up the treasure (18/30) here. Drop down from the same ledge until you get down to the floor, jump down from the left to land on the stairs in the beginning of this area. However, you need to be at the stairs on the other side, where you went down the first time. Here you need to use the sticking out stones on the wall to climb back up. Around the corner you can simply jump towards the ledge on your front left. Shimmy a bit to the right to reach the platform beneath the device with the first gem, where the fences opened up. Walk through the passage and take the right corner after a while. You stumble upon a huge hole, with a ring in the center above. Throw your grapple and swing forward. It may be necessary to lengthen the cable a bit to be able to reach the other side. Walk around the corner and grab the pole that is sticking out from the wall on the left. Climb up and grab the higher ledge on the wall. When you jump from the left you can climb up towards the platform and pick up the NATURAL REMEDY there. Turn to the right and you will see a treasure. To reach the treasure, first jump towards the beam, a bit to the right. Drop down from the left side, shimmy to the left and climb onto the next beam. Jump towards the opposite wall to reach another beam, follow it to the right and get on the platform. Jump to the beam at the right again, then to the one on the opposite and shimmy to the right to reach the next beam. Now you can go to the platform and pick up the treasure (19/30). Drop down from the left of the platform and run around the right corner, swing across to the other side again. Once there, climb on the pole near the next hole, grab the ledge on the wall and jump left to climb up and reach the platform. Turn around and you will notice two poles along the right wall, use them to jump towards the next platform. Below is another hole, so throw you grapple towards the ring above the exit. Swing forward and land in front of the exit. Take the stairs to the left and be careful because there is a tiger here. Shoot from the door opening to kill the tiger safely, check the wall on the left to find a NATURAL REMEDY, and the back right corner on the side of the structure for a treasure (20/30). Climb onto the platform in front of the structure and grab the ledge above. Shimmy to the left and pull yourself up from the ledge, jump forward now to perch on the pillar. Jump towards the next pillar and you will see a ledge to grab both left and right. Grab the left ledge first, shimmy to the left end and make a sideward jump towards the platform to find another treasure (21/30). Drop down and take the same route to bring you back on top of the second pillar. Jump towards the right ledge now, shimmy to the left and let go. Move to the left, climb onto the ledge and jump back and forth between the walls to reach a higher situated platform. Proceed towards the right and kill the incoming bats, pick up the NATURAL REMEDY a little further. Drop down onto the edge on the front side of the structure and let go to grab the ledge below. Shimmy all the way to the right until you grab the sticking out beam and climb up. Jump towards the ledge on the right, shimmy to the left and grab the ledge below. Make a backward jump to land on a beam and walk towards the edge of it. Turn left and jump towards the next sticking out beam. Jump towards the pillar in front of the beam and onto the ledge on the wall. You can go two ways, but first you need grab the ledge above you and shimmy to the right. Make a backward jump towards the platform in the corner and pick up another treasure (22/30) before returning to the ledge on the wall where you jumped from the pillar. Shimmy to the left this time and make a sideward jump to the right. Repeat this and use the next ledge to jump up and grab the pole on the left. Shimmy towards the right end and jump sideward to the big platform on this room. Run towards the corner at the back right. Grab the ledge, climb onto it, and jump to the right and shimmy all the way to the left via the beam. Pull yourself up at the end and shoot down some incoming bats. Grab the ledge above you on the pillar and shimmy around the pillar to the backside. Make a backward jump to the other lower pillar and on towards a ledge on the next one. Shimmy around the corner and along the sticking out beam, pull yourself up at the end and jump though the opening. Take the right corner and you will face a hole. Jump towards the ledge on the left wall and then sideways to the right towards the next one. When you are above the beam let go, walk towards the other side and jump to the left onto another sticking out beam. Make a jump at the end of the beam towards the wall, shimmy a bit to the right and grab the next ledge, then a bit more and grab the pole on the wall. Swing towards the next pole, when you stand on this one you can jump far enough to reach the other side. Follow the path into a room with a lot of pillars, use your hunting rifle to shoot down the two lizards, pick up the treasure (23/30) that is in the alcove on the right. Walk towards the other side and descend into the lower area, pick up the NATURAL REMEDY at the wall on the other side. When you pick it up a couple of bats come flying in, take a little distance from the wall to make it easier to hit them. Climb back up and take place on the part of the balance that is the highest. You will go down and an arm of the statue is moved. Climb back onto the platform and go up the steps, follow the path until you reach the hand of the statue, while shooting a lizard en route. Between the middle finger and thumb on the hand is a round hole where you can put in one of the two gems. Turn around and go back to the balance, shoot the occasional lizard on your way. Stand on the part of the balance that is the highest now, the arm of the statue will go back up and a beam of light shoots down. There is also an opening towards a lower area, where the light beams shoots to. There is a device on the right wall that you can pull down with your grapple. With your grapple attached you can walk over the edge at the opening and descend. At the wall on the opposite of where you land there’s another device all the way on top, throw your grapple towards it and climb all the way up. You can do this by throwing the grapple towards it, then standing right under it and jump, now you can climb up. If there are lizards on the walls, climb up quickly and shoot them with your hunting rifle. Once on top on the other side, climb up the plateau on the right and walk towards the end for another treasure (24/30). Run back to the other side and go up the stairs on the right. When you run by a couple of pillars you will notice a ledge on the back left side. Grab the ledge and climb up to the pole above, swing through to the pole on the right and on to the one on the statue with the balance. The arm will come down, whatever happens with the arm of the big statue. Once you let go you will notice that both arms rise up again. On the level where is also the balance statue you can find a cage in the far corner. Push the cage as far as possible against the single balance of the statue, climb back up using the poles to hang from the arm of the statue. At the moment the arms on both statues go down you can let go. Quickly push the cage under the just lifted balance so it cannot go back down again. Now you can follow the path up the stairs until you reach the hand of the big statue. Place the second gem and walk back to the cage. Pull it away from under the balance and the hand will move back up again, a second beam of light will shoot down. Throw your grapple towards the device on the wall at the opening and go down. Here there are two statues holding reflecting fans, the purpose is to make both light beams touch the fans, so that they will be reflected towards the crystal in between the small statues and the great statue. The fans are however still reversed. There is already one in the outer most circle of the scoring in the ground, the other one is on the line in the middle. You need to pull that statue via the line, into where the second beam of light hits the fan. Leave the statue there and grab onto the other one. Also move this one clockwise so that you can push the statue via the line in the middle of the circle, to the other side. Now pull the statue clockwise through the circle scores, until also this fan reflects the beam of light upon the crystal. The beam of light will hit the forehead of the upside down image and a new passage opens. Go down and enter the next room. At the center back there is a statue with a ring on it, just to the right behind it, you will find another treasure (25/30). Go and stand in front of the statue, with just enough space so that you don't stand on the plate before it. Throw your grapple at the ring and pull. The statue will fall down through the plate and a new passage will be created. The Ancient World A bunch of spiders pop up immediately from out of the opening, move around and shoot with your pistols. Walk over the edge of the opening in the ground, where you stood when you pulled the statue down. Drop a few ledges to reach the bottom one; you will see a ring on the ceiling. Let go and immediately throw your grapple towards the ring. Now you can safely land on the ground and not fall into a hole. Approach the gate with the facial image right in front of you. After Lara activates the door, grab onto it with the interact button and move left to open the gate. Proceed and another group of spiders appear, get rid of them and walk over the bridge towards the centre of the room to find out Thor's second glove is not there anymore. Turn to the direction of the bridge, where you just came from. On the right side of the bridge you will see a ring on the wall, move towards it and grab the ring with your grapple. Drop yourself down and use the interact button to descend towards a lower situated platform, walk further towards the right and find your next treasure (26/30). Grab the ring again from where you just came down, and go back up. At the top jump to the left and walk back over the bridge. Directly on the other side of the centre you can see some ledges, go down from there. Press the interact button to grab onto the decorated wall, after this walk to the right to turn the entire bridge from the centre to the left. Do this until you cannot go further and look to the left at the end of the platform to find a treasure (27/30) behind the turned wall. Climb back up using the ledges and walk halfway across the bridge. There are rings on both the left and right side, hang from the right side, let go and quickly grab the ring on this side with your grapple. Descend a little bit and run back and forth to pick up speed, and jump to the right towards a small part of a platform. Here you can grab onto the bridge again, push the entire platform backwards until you cannot go further. Grab onto the ring on the bridge again and jump towards the centre after running along the wall. Jump left towards the next platform and walk towards where the ledges go up. Wait a second before you proceed to turn the bridge, first climb up and shoot a lot of bats down which come flying at you from all sides. Run towards the platform that is at the end of the platform and pick up the treasure (28/30) on the right. Return to the centre, descend using the ledges and when you reach the bottom press the interact button; then start turning the bridge again. Move all the way to the right, now the bridge should be aligned with the exit. Do not go through yet, there is still a relic in this area. Climb upwards using the ledges and walk halfway across the bridge. Hang down from the left side of it, let go and grab the ring on the side using your grapple. Run back and forth making sure you have enough cable, and jump to the left. Grab the bridge at the far end and pull it towards you. If possible walk around so that you can push the bridge the rest of the way and turn all the way around. When the bridge does not move any further, use the ring on the other side of it to walk and jump back towards the centre. Jump towards the next platform and climb using the ledges to get back up. Follow the bridge towards the ledge beside the statue of Thor, and pick up the relic (1/1) behind it. Now you need to turn the bridge back towards the exit, using the ledges and ring to reach the place where you pushed the bridge into its current position. Grab onto the bridge again and pull it the entire way across the platform. When you pull it all the way to the end there is not a spot to land on in the middle, but if you want to you can run back along the wall using the ring. Keep an eye on that spot and place the bridge into a position so that you can land in the middle. Move around the middle using the platforms, and climb up the bridge via the ledges. You should still be able to reach the exit. Run across the bridge and leave this room through the opening on the other side. Puppet No Longer Walk forward a little and jump as far as possible towards the ring on the right wall. Quickly throw your grapple, the purpose being that you grab the ring and don't fall into the water. Run back and forth while hanging just above the water, when you are at the out most left point, jump straight off from the wall. Grab the ledge on the platform from the other side, turn to the right and you will see two ledges on your front right on the wall. Climb towards the upper ledge and jump to the right to grab the pole. The pole will come down once you have grabbed it, and an underwater passage will open once the pole has gone all the way down. Drop yourself into the water, and swim to the spot beneath the ring you used a few moments ago to find a treasure (29/30) on the bottom in the back corner. Now you can swim through the new passage and follow the corridor. At the moment the tunnel goes up again you will notice a pit right in front of you, claim the next treasure (30/30) in there. Proceed to swim towards the end and pull the round handle on the gate, an exit will open. Now simply swim forward and then towards the surface. Once you get close to the boat, the level will be completed. Croft Manor(13 treasures / 1 relic)Protected by the Dead Directly at your side you will find an urn with a treasure (1/13). Remember how this urn looks, all urns containing treasures will look like this in this level. You can find the next treasure (2/13) in the back right-hand corner up the plateaus. Climb up the wooden pole that is close to you now, and stand on the top. Jump towards the wooden platform and climb the plateaus to the left, then proceed through the corridor. Shoot about seven bats that you will face in the next large area, now go down to the lower situated wooden platform. A little further on you will see a pole hanging from the wall, to reach it you need to jump towards it from the far end of the balcony. If you jump forward now you will not reach the next platform, so move sidewards to align yourself with the closest section on the other side. Pick up the treasure (4/13) once you have landed here. Drop down on the ledge and descend towards the ground floor. Immediately you will be attacked by a lot of spiders, move away while shooting them one by one, slap them off yourself too if necessary. Once you have dealt with the spiders, move towards the opposite corner where you will find another scaffold. On the left side of the left platform you can pick up another treasure (5/13). Climb up the platform and use the poles on the scaffold to reach the top. On the far end of the beam on top of the platform where you started climbing you can pick up a medipack. Use the poles in the wall a little further to reach the other side. Jump towards the first one and pull yourself up, then jump towards the second one. Swing towards the third one and jump forward to land in the corner where there is an open archway. Walk through and kill the spiders that come down the wall on the right. On the same wall there is a pole, pull yourself up from it and grab the ledge on the wall. Shimmy a little to the left so that you can grab the top edge, pull yourself up and grab the treasure (6/13) in the alcove. Move down again, but press the action button while hanging from the pole to pull it out of the wall. Take it with you and proceed through the archway at the end of the hall. Spiders appear on the right wall, walk towards the urn at the bottom of the first stair and turn around to have a clear aim after putting down the pole. Do not forget to break the urn for another treasure (7/13). Take the pole again and go down the stairs, take a right at the junction to enter a large room. Walk towards the other side and go through the passage. Take a right at the junction; now walk up to stairs towards the top. Stick the pole into the hole in the wall on the right, shoot the spiders and bats before you go up the pole and reach the alcove, using the two ledges to find another treasure (8/13). Go down and pick up the box which is on the balcony. Take it with you down the stairs and take a right turn at the junction. Drop the box by the side of the other box which is in the corner, now you can kill the spiders that appear from the left. At the end of the corridor you will find a floor pressure pad, place both boxes on it so that the gate in front of you raises, allowing you to go back to the starting room. However, you need to throw both boxes through the fence while it's open. Pick them up and throw them through the opening while you are still on the pressure pad. Quickly run and dive under the gate before it comes crashing down, then pick up the boxes again and place them on the pressure pad behind the statue in the centre of the room. A fire starts in the area behind the large fence at your rear, the gates on both sides will remain open now. Proceed through the passage opposite where you came from, and follow the corridor. A couple of spiders appear once you approach the box ahead of you, simply kill them. Pick up the medipack in the corner and proceed straight ahead towards the room. At the left of the room you can find another box, pick it up and go back to where you came across the other box with the spiders. Take both boxes back along the long corridor, and place them on the pressure pad at the end. You would usually expect this gate to open, but as it already is, another one opens. Turn around and take the corridor back up to where the box was. Crouch and go through the tunnel to pick up the relic (1/1). Crouch back outside, go around the left corner and straight ahead at the junction towards the open area. Now that the fire illuminates this place you can get to work. On one side of the room you will see a broad round pillar with four switches on it. High up on the wall opposite you, you can see two leaded light windows at either side of a gate which you need to get open. When you turn the switches on the pillar you will notice that you are moving some kind of plates, they are throwing both light and shadows upon the leaded lights. The purpose is to turn the switches in a way so that the angel image on the leaded lights is completely illuminated without illuminating the rest of the windows. All the plates have different positions, so use the switch until the segregation between light and shadow is perfect. Also notice that the wings of the angel should be illuminated. When you have entirely illuminated an angel in the right way, a lock should open. Use the switches to open both locks on the gate. Between the gate and the pillar with the switches is a turning mechanism. When you turn it the gate will open, once you let go, it will slowly close again. So you need to get through the gate before it closes. Turn the mechanism as far as possible, now run past the right side of the pillar with the switches and quickly climb up the ledges of the large support pillar. When you cannot go any further, shimmy around the right corner, and now you can climb on top of the pillar. Run and jump forward and quickly throw your grapple towards the ring on the ceiling, then swing at the platform towards the closing gate and get through.. Kill the spiders that appear and follow the corridor until the junction at the bottom of the stairs. Pick up the medipack and the treasure (9/13) then proceed around the left corner for another treasure (10/13) on the ground. Go back to the junction and go up the stairs. Approach the desk in the middle of the room and you will hear a message from Lara's father. You remember the Thralls he mentioned on the tape, monsters that get back up even when all of their health has dropped to zero? Grab your hunting rifle to hurt them, and when they are on the ground, approach them and press the action button to shatter their bones. With Thor's glove you can easily move the small pillars with the blue signs. First move them close towards the pillar on the right of the open cage. You can now climb up the edge around this pillar, jump towards the movable pillar and up to the top of the previous pillar. Jump towards the right to find a treasure (11/13) at the far end of the balcony. Go back down and now place the movable pillar on the left side of the open cage, where you can also find a medipack on the ground. Climb via the ledge of the solid pillar onto the special one and back towards the top of the solid pillar. Now you can jump towards the sticking out beam on the next pillar. Hang from the left side of it and shimmy towards the middle, make a backward jump onto the platform and pick up the next treasure (12/13). Jump back towards the ledge on the pillar, and shimmy to the right until you hang from the sticking out beam. Pull yourself up and jump to the right towards a hanging ledge from a remaining part of the pillar. Shimmy around towards the right and make a backward jump towards the exit of this area. Follow the corridor and keep an eye on the wall on your right-hand side, because here you will find the last treasure (13/13) of this level there. Proceed towards the end of the tunnel, and turn the switch next to the door to open it. Once you get through you will be in a very familiar place and everything that happens here should be familiar. Follow the corridor straight ahead, go up the slope on the right over the blockade and a little further take the left corner. Climb up the plateau and just before the door at the end you will find a switch which you need to use. Enter the next room and crouch under the wreckage through the opening. Climb up the plateau not far ahead. Throw your grappling hook towards the door in front of you to grab the ring, and pull the cable to make the door come down. There is a medipack in the next room just as it was in the prologue at the beginning of the game. You cannot proceed walking to the left because of the big hole in the floor. However, above the hole you can see a ledge against the right wall, jump towards it and shimmy to the left. When you cannot go any further jump up and grab the ledge above. Proceed to shimmy to the left and drop one ledge when you cannot carry on. Shimmy towards the far left tip and make a backward jump to land on the other side of the hole in the floor. Slide the large box along the wall towards the back corner. Climb on it and grab the ledge on the wall which goes to the right. When you cannot go further, jump along the wall to the right and land on the other side of the burning blockade. As soon as you approach the door a part of the roof collapses, taking the floor in front of you with it. Simply jump across and pull yourself through the opening. Follow the balcony towards the left and turn towards the right at the far end. Throw your grapple towards a ring on the ceiling then swing across to the other side. Run towards the opening in the gate on the right-hand side and walk over the edge, let go to reach the ground floor. The cut scene continues further this time. Climb up the ledges on the right side of the fireplace, shimmy around the right corner at the top and let go when you are above the balcony. Walk towards the other side and jump to grab the pole sticking out of the glass wall. Grab the top edge of the glass wall, pull yourself up and go down the other side until you reach the ground. This level will now be completed. Southern Mexico(50 treasures / 1 relic)The Unnamed Days At the beginning of this level you will have a motor bike at your disposal. A little information about how to use it will be given. You can accelerate and brake, when standing still the brake button is also your reverse button, there are also two buttons for the handbrake and two to shoot. Once on your bike just drive straight ahead over the hills until you reach a short tunnel. There are three urns on the left here, the middle one is a square one with a treasure (1/50) inside. Remember the shape of the urn because all urns in this level will look like this. At the end of the tunnel is a hole in the ground, you will need to pick up enough speed on your bike to simply drive over it. On the other side to the right you will see another urn containing a treasure (2/50), you can also break the urns by driving over them with your bike, but unfortunately you cannot pick them up whilst still on it. Get back on your bike and follow the route up the hill and around the left corner. After the camera turns towards the building up the road Lara is on her feet again. It is of no use to get back on it. Approach the building, at the far right end on the plateau there is an urn on the edge that has another treasure (3/50). Close by there are two pillars, you can climb up onto the lower one and grab the ledge on the higher one. Climb further up and shimmy around the corner, jump towards the left to grab a ledge on the building. Pull yourself up and climb up using the edges, until you cannot go further, move left now and make a sideward jump to grab, and hang from the ledge above the entrance of the building. Let go and grab the edge below so that you can pull yourself in. Throw your grapple towards the device in front of you and walk back over the edge. The device moves towards the opening and a door below to the right opens. The purpose is to keep it open by hanging from your cable and jump towards the ledge below. Quickly pull yourself up and if necessary dive through the closing door. Walk forward and pick up the object from the altar in front of you, the Jaguar Head. Check the alcove to the left while facing the entrance for a treasure (4/50), the alcove to the left contains a NATURAL REMEDY. Pick up the health and run past the Jaguar Head pedestal, to the alcove opposite the room. Jump from wall to wall until you reach the ledge and pull yourself up. As you look outside, you will probably see a panther prowling around. Hang from the edge, and make a backward jump to reach the sticking out beam on the highest pillar. Now there are two black panthers walking beneath you (or they may have gone elsewhere). Once you jump down they will appear again. Climb onto the lower pillar and shoot at them. You will have a limited amount of time because they will flee again. Simply grab your assault rifle and kill the panthers while evading them. You can also try to tranquillize them both from the safety of the pillar. Once you have dealt with the panthers get back on your bike and proceed to drive counter clockwise through the low walls. A little further you will come across two pillars with a staircase that leads down an underground tunnel. Get off the bike and turn to the left. On the left passed the small wall you will find an urn with a treasure (5/50), and just in front of you, you can find another treasure (6/50). Next to the right pillar on the stairs you can find yet another treasure (7/50). Get back on your bike and ride down the stairs into the tunnel, following it through until the end and then drive up the stairs again. Just proceed until you approach a bigger building and park your bike somewhere in between the low walls. On the left of it you can find a NATURAL REMEDY and two urns, one of them containing a treasure (8/50) on the left of the half-closed passage. Approach the building on foot. There are a couple of corpses of Mexican poachers. On the top of the stairs you can find a NATURAL REMEDY and a treasure (9/50). Crouch through the half-closed passage and walk forward until Lara starts to talk about the Mayan calendar. Xibalba After Lara is done inspecting the ground below, walk towards the headless figure at the centre of the large dial, and place the Jaguar Head on top of it. This will unlock the centre dial, allowing you to use the mechanism. Now turn the Jaguar Head dial until the marking on the second ring matches the first ring. You will hear a clanking sound when they match accordingly. You'll notice the small inner ring works like a gear and turns the other rings. Now move to the Skull dial and rotate it to detach the inner ring. Use the Jaguar Head dial again and align the marking on the inner ring with the others. Now go back to the Skull dial turn it until all 4 markings are aligned in a row. A small cut scene is triggered, showing the transformation of the ground. There's nothing else you can do here, so turn around and go back under the doorway you came through. You will suddenly be attacked by two panthers, so use your assault rifle to make quick work of them. Walk back to your bike and notice the path that leads to the right. Drive that way and pick up speed to ride over the ramp in the bend and jump across a hole with spikes. You'll quickly see another spike trip, but you won't be able to jump across it as the ramp is on the other side of the pit. Instead, drive over the outcropping on the left and off the ledge to safely clear the danger. Follow the route further until you reach a short stone tunnel. Get off the bike for a second to break one of the urns to the right for a treasure (10/50). Get on your bike again until you reach a T-junction. Go left and drive through the rock tunnel. As you leave the tunnel, drive up the hill instead of driving along the main path. Further on you will see an urn on your right hand side next to the stone wall containing a treasure (11/50). Drive on, but not down to the right yet. At the far end of this area there are a couple of urns in the corner next to the tree; one of them has a treasure (12/50) inside. Get back on your bike and drive all the way towards the end, then get off your bike again. Enter the tunnel and run towards the far end on the other side, where you can probably see some panthers in the distance already. However, there are also some human enemies in this area who will engage the panthers, so be patient and see how this turns out. You need to get rid of the ones that remain alive, probably the humans. Be careful because when you kill them by shooting or throwing grenades it is still possible that a panther pops up. There are about three panthers and three humans. Facing away from the stairs where you came from at the start of the area, climb up onto the block in front of you to pick up a NATURAL REMEDY. When you drop down the other side and go towards the right you will find another NATURAL REMEDY in the corner of the low wall, between the plants. In the alcoves on the left of the steps that go up at the other side, you will find a treasure (13/50) in one of the urns. In the alcoves on the left you will find a big staff. Take it with you up the stairs and drop it for a second to grab a NATURAL REMEDY which is on the left at the top of the stairs. When you go to the right and walk back towards the edge which overlooks the lower area, you can find another treasure (14/50). On its side is small structure with two pillars, there is another treasure on top of one of the two pillars. Push the staff you just found in the hole on one of the pillars to climb up and get the treasure (15/50). Another treasure (16/50) can be found inside one of the urns in the far left corner on the plateau in front of the building with the pillars. A couple of these pillars (three to be precise) have a hole in the front where you can stick in your pole. Get the pole and stick it into to the leftmost of the three holes in the pillars. Climb on top of the pole so that you can grab the ledge on the pillar above. Shimmy around the left corner, grab the ledge above you and make a sidewards jump towards the next pillar. Shimmy around the left corner again and make a backward jump towards the sticking out stones on the building. Jump to the right and grab the next set of stones, then backwards towards a beam between two pillars. Follow the beam towards the other end and jump towards the front right, to another pillar. Shimmy to the left and grab the beam sticking out, pull yourself up and jump towards the next beam sticking out from another pillar. Drop down from the front and shimmy to the left to reach the beam that is sticking out towards the other end, go stand on it. You can now jump to the beam that is sticking out from the building and grab the ledge above it. Shimmy all the way to the right and drop down a few ledges to reach the ground. Get the treasure (17/50) from the corner nearby. On the pillar in the centre you can see two poles. Use them by standing on the top one and jump towards the pole above the opening of the big alcove below. Shimmy to the left a bit and stand on it so that you can grab the edge above you and climb up. Turn around for a second and jump towards the top of the pillar to find another treasure (18/50) in an urn. Jump back, walk forwards and approach the ring in the floor to the left. Attach your grapple and walk back over the edge, then use the interact button to slowly descend. You will find a treasure (19/50) in a hole in the opposite wall. Proceed through the passage right of the hole, and climb onto the block. Turn to the right and jump onto the plateau. Break the square urn first to find another treasure (20/50), and then climb higher. Look towards the other end and stand where you can see the ring that you used to come down. Throw your grapple at it and move to the right so that the cable kinks around the stone. Now pull the cable with the interact button and you will pull the stone from the pillar, the big floor tile will break and a new passage will be created. Shoot down the bats before you descend then lower yourself through the new passageway. Left of the pillar you can see a cut-away, drop down the edge from here. Let go one time and you will hang from a lower situated ledge, let go another time and you will grab the sticking out stones below. Move a little towards the left until your back faces the pole, and make a backward jump towards it. Slide all the way down from the dart and walk towards the small broken dart in the right corner and climb up. Once you are at the top jump towards the ledge on the wall. Shimmy around the left corner, make a sideward jump towards the edge, and pull yourself up to pick up the next treasure (21/50). Drop down from the edge and let go to land on the ground. Now you need to climb the plateau with the altar, via the ledge on the other side of the stone block. When you stand on the altar, pick up the Stone Head Dress. Now that you have it you only need to find a way back up, but you are being attack by some spiders that appear on the ground. Stay on the plateau and shoot them one by one, when they are all gone climb up the pole on the right side of the altar until you stand on top. Grab the ledge on the wall, then the one above, jump and shimmy to the left until you are above a lower situated ledge. Let go and grab. Shimmy around the corner and let go again, to grab the stones on the wall. Follow the stones up and to the left, at some parts you will have to jump to proceed. Eventually you can jump towards a hanging pole and onto the stones on another wall. Grab the ledge above, make a sideward jump to the left and shimmy all the way towards the end to climb out of the hole. On the opposite side you can climb through the higher situated tight alcove, by using the block, and end up at the area in front of the building. You will encounter some enemies. Quickly get rid of the two at the top of the stairs and the one downstairs who will come up eventually. Go down the steps then up again on the other side. Follow the route back to your bike, and drive back towards the big junction. Go straight ahead and stop halfway down the stairs to the lower level. Along the right side you will find a treasure (22/50) in an urn and all the way down you can find another treasure (23/50) also inside an urn. You will reach the area where you previously looked upon. There is nothing to do now, but since you do not have a lot of time later, it's wise to collect all the treasures now. While facing from the stairs at the entrance of the area you can find a treasure (24/50) in the corner directly at your right and another treasure (25/50) in the back right corner. On the left, almost in the back left you can find the last treasure (26/50) of this area. Once you have collected all the treasures drive back up the stairs with your bike, out of the lower situated area, take a right turn at the junction and keep on following the route for a while. On several occasions you will come by some cultivation on the road which you need to drive around, just take the inside bends. A little further you will be attacked by a panther, you will immediately kill him when you drive over him with some speed. If this does not work and you still really want to kill him, just get of your bike and simply shoot it, or shoot it whilst on your bike. You can also just proceed and arrive at another building eventually. Two marksman jump up and also a panther appears from the right. Get off your bike and shoot the panther with your assault rifle first. Further on you can see a hole in the wall of the building. Park your motor there with its nose facing towards where you just came from, so that you can make a quick getaway later. Walk clockwise around the building. You can try to kill the first marksman with some grenades, and then proceed towards the back, turn around the right corner, and walk up the stairs. Get rid of the remaining enemies, unless they already died of an unknown cause. At the top right of the stairs you can find a NATURAL REMEDY and on the left of the closed passage there is an urn containing a treasure (27/50). The purpose now is to move the stone block which is close to the wall and under the hole remarkably higher in the wall. Pick up the staff and climb onto the block to stick it into the wall. You will notice that you pull the staff down when you hang from it, opening the closed gate. You need to stand on the staff and wait until the gate opens up entirely. Jump along the wall towards the gate and quickly dive through. Once on the other side, check the corner to the right front of you, next to the hole in the wall, break the square urn containing the treasure (28/50). At the far end of the platform you will encounter the same type of mechanism as before. Walk up to the square slot at the edge of the outer ring and place the skull headdress you retrieved earlier inside it. A handle will ascend, allowing you to align the markings on the rings one more time. Once both mechanisms are aligned, you will see the final transformation take place on the ground below. A huge statue and lots of stone lintels with heads that spit fire rise up. The most important thing you will notice is the slope with a passage under the statue. Once you are given back control you need to act quickly. Drop through the hole in the wall opposite the doorway, back onto your bike, and keep on accelerating. Hit the spiked slope on the other side and drive back to the T-junction, this time taking the left path down towards the fire statues. Drive down the stairs on the left and drive towards the underground slope below the statue. If you are not fast enough, the passage will close again. In that case you will need to solve the disc puzzle again. To get there drive back up the big stairs and turn left. The Midgard Serpent Upon entering the Mayan underworld, you will be in a closed room with your back facing a switch and a pit with spikes to your right. Run towards your bike, get on it, and follow the winding corridor in front of you. When you eventually make a left turn and face a long, straight corridor, a treasure (29/50) will be in the inside bend under another urn. Drive your bike down the stairs and jump across two pits via the two slopes. After landing behind the second pit you can pick up a NATURAL REMEDY on your left. At this point you cannot go further on with your bike, so get off and climb up the pole on the left wall. Make a sidewards jump to the left against the wall, and then jump back to grab the higher pole. Swing towards the ledge in the corner up ahead. Lara's weight will slide the ledge down, raising the slope so you can drive across the next pit. Before you can drive over the jump, two giant spiders will appear. You can take them out easily by shooting them while they're still climbing the walls over the pits. This will make them fall to their deaths. When the spiders are dead, get back on your bike, but make sure you have plenty of space to throttle up and clear the next pit. Make a right turn and on the inside bend to the left you can find another NATURAL REMEDY; a second one is situated under the stairs around the corner. When you drive a little further you will end up in some kind of throne room. After Lara's analysis of Xibalba, two giant spiders appear along with a few smaller ones. Keep your distance and take out the small ones first, then grab your assault rifle and get rid of the big ones at close range. In the corner behind your bike there are both a treasure (30/50) and a NATURAL REMEDY. On the left of the entrance behind your bike (where you came in) you can climb up using the ledges. Move and jump towards the right, under a treasure. Climb up and jump back to the left to pull yourself up and claim the treasure (31/50), then go back down the way you came up. You can see that the statues are all holding staffs, except for two. You will need to fix this. One is next to a statue without a staff, the other one is up the stairs, viewing from your bike, to the back right. Place them both at the empty-handed statues, and a large stone cylinder rises from the ground. Also 4 of the statues become unlocked. You can recognize these statues by their staffs, which are now horizontally on their laps. Grab one of the staffs and you can turn a statue around on its axis. The purpose is to turn it backwards to face a door. Once you have done this to all four statues, four passages will open. On the right side of the room, while facing with your back to your bike, there are a couple of poles. Two tall poles on the outside, two small ones on the inside. You can find three NATURAL REMEDIES close to each other at the other side of these, a little closer towards the centre of the room. A fourth one can be found when you walk towards the wall opposite your bike. Attach your grapple to the ring above. Climb the wall using the cable, and the fourth NATURAL REMEDY will be on top of the platform. Head back to the room and you will notice a platform where you can jump to that becomes a slope. Slide down the slope and jump from the bottom towards the door in the corner, one of the two urns contains a treasure (32/50) here. Go through the door and head forwards and dive under the stones at the blockade. Directly on your right side will be a treasure (33/50). On the left is a NATURAL REMEDY with a treasure (34/50) next to it. Also pick up the Jaguar House Key which is on the altar next to them. Turn around and climb the blockade from this side. From the top you can jump towards an alcove where you can find another treasure (35/50). Go back down and head back towards the door, where you will need to kill a giant spider. Go down the ledges and kill two more giant spiders. Move a little bit to the right from where you landed and move towards the wall behind the big pole with the skeletons. Use the alcove to wall jump up the ledge. Shimmy around the left corner and jump while moving to the right, then grab the stones sticking out on the wall. Follow these stones down and jump towards the right to another set of stones, then follow them all the way up. Make a backward jump towards the pole and jump towards the stone block from the highest point. Pick up the treasure (36/50) and jump back towards the pole, then make two extra jumps via the taller poles. The fourth pole is a bit smaller; slide down it a little and jump on top of it. Jump towards the square pillar and shimmy around the ledge towards the other side. Stand on it and grab the pole above, you can now move towards the other one climb further. Let go at the far end, follow the ledge to the right and jump towards the sticking out beam. From here you can jump to the door and proceed. You now enter a room where a couple of spears rise from the ground and retract. That is not all, because when you walk passed the first set,when they are retracted time slows down. Quickly press the crouch button while standing still; you do not need to dive. If you are fast enough you will evade the incoming blades. Wait until they stop moving and walk towards the second set of spears. Proceed when they are gone and once more time will slow down, so crouch again. After these blades stop moving, you can move past the last set of spears. In the right corner you can find a NATURAL REMEDY, and you are able to pick up the Razor House Key from the altar. Climb up the ledges on the left side of the altar and jump on top of the first set of blades. Proceed to balance on the edges and jump on top of the last set of blades, from here you can grab the edge of an alcove to find a treasure (37/50). Get down and head back to the throne room. A large amount of small spiders appear, so climb down the edge towards the ground floor and simply shoot them with your pistols. On the other side of where you land is a staircase, which you can follow into the next room. In this room you will find a series of horizontal crushers, moving in order. The purpose now is to not get stuck between them. When the first block opens, quickly sprint forward until you arrive at another altar. In the distance you can see a block higher up with a ring on it. Throw your grapple towards the ring while the rock blocks are out of the way and pull the block towards you. The block will be between the first set of moving blocks. When it cannot go any further, climb onto it. When the blocks close you can jump back and forth between them to reach the top. Alternate exit: If you don't care for the treasure above or already have it, you can just drag the block with your grapple until it rests in the middle of the crushers. Once the last crusher opens up, run towards the block and climb on top of it. When the remaining crushers open up, sprint through them to clear the danger. When looking at the room from here you can see a beam sticking from the left wall. Jump towards it and onto the square pillar. Shimmy around the left corner, climb up the edge and jump away from the pillar to grab the pole. From here you can grab the stones on the back wall and proceed downwards. Make a backward jump towards a pole and swing towards the second one. Stand on it to jump onto a ledge on the wall, then shimmy around the right corner. Make a backward jump and grab another pole, now jump towards the square pillar. Head to the other side of it and grab the pole above swinging towards the tip and grab another pole. Proceed to follow this one until the other pillar, let go and go around the left corner, and jump from the edge towards a sticking out beam. From here you can jump towards the platform in front of the next door. On the left in the passage is a treasure (39/50) in an urn, and on the right is a similar urn with another treasure (40/50). The first pole you will need is on the right wall. Once the fire clears run towards it and stand on it. The next pole is further up the wall on the left; jump towards it when the fire below clears. Quickly move towards the right tip of the pole because this will prevent you from being burned once the fire comes back. When it is gone again quickly walk back to the left and grab the pole above. Climb on top of the pole and jump towards the next pole once the fire clears. Follow towards the end of it and proceed to the next pole on the other wall. Let go at the far end and grab the pole below, then let go again to land on the ground. Pick up the Flame House Key from the altar. Head back the same route you came in, however this time, when you are on the pole where you started, jump towards a pole higher on the wall. Jump towards the alcove above the exit and pick up the next treasure (42/50). Now move down, let go and run back towards the throne room, where you descend towards the ground floor. Now that you have all four keys you can approach the cylinder in the centre of the room and place the keys in their respective slots. Just stand next to it and press the interact button to place the keys and Lara will automatically grab the right key. It is possible that in the meantime you will be attacked by the occasional spider, so get rid of them first before proceeding with the keys. Every time you place a key, each turned statue will be unlocked. You can now move the 4 statues towards the centre of the room. Then head back to your bike and park it on one of the large stone plates, in front of the entryway you first came through. Position Lara on the other stone plate and a passage, under the altar with the keys, will open. Get on your bike and head down the long descending corridor. Just before you can use up the stairs, get off your bike and pick up the treasure (43/50) which is against the right wall. At the top of the stairs is a stone slope, so take a little distance with your bike then drive across at full speed. Stop at the other side, and at the backside of the blockade where you just jumped across is another treasure (44/50). Proceed with your bike until you cannot go further. There is a skeleton under the blockade; on its left is the Xibalba Key, shaped like the Jaguar Head you found in the first level. Pick it up and climb through the hole in the blockade. Directly to the left on the other side you can find a treasure (45/50) inside an urn. Proceed on your journey on foot while Lara tells the story of Ragnarok. Walk back a little and pick up the treasure (46/50) to the right under the stairs. Descend further until you reach the room with water, where you will find a NATURAL REMEDY on the edge in front of you. A four-legged thrall, just like the ones you fought in Croft Manor, will close in on you from the right hand side. Take it down with your assault rifle. To make sure it doesn't resurrect, smash it into pieces by using the interact button near its corpse. The blue liquid in this place is deadly, so make sure not to touch it. When you move further to the right, you will encounter the Mayan thralls for the first time. Remember, you can only kill them by crushing their downed corpses. When the coast is clear, move counter-clockwise across the room until you are behind the statue of the snake where water is coming from. Climb onto the block next to it and jump towards the pole that sticks from the head of the snake. The water stops running and a portion of the pool will be drained. Turn around on the pole and jump back from where you came, take the bend to the left and climb up the block to grab the ledge above it. Shimmy to the left around the corner and towards the end of the ledge and make a backward jump to land near the entrance. There is a ledge on the edge which you will need to hang down from. Make your way down to the bottom ledge. The bottom ledges will crumble, so quickly shimmy towards the right to the other side of the pillar and jump sidewards to grab the ledge on the next pillar. This ledge will also crumble so shimmy quickly and jump towards the right to land safely. Climb onto the block on the right and pull yourself up from the beam. Follow the beam towards the other side of the room, but do not stand on the middle part for too long. It will break apart so you will need to move across the beam quickly but carefully. Walk left across the beam and onto the edge, hang down from it and let go to reach the ground. Get rid of the three Mayan thralls and jump towards the ledge on the pillar a little further in the water. Shimmy around the left corner, climb up the edge, and jump back and forth between the pillars to reach a ledge above. Shimmy around the left corner and make a backward jump towards a beam construction. Walk across to the other side and move yourself down towards the ground. Climb on the block to find a NATURAL REMEDY and stand on the far end. Behind Thor's statue is a ring. Throw your grapple at it and swing across towards the other side. The edge that you need to reach is pretty far so swing a couple of times to pick up enough speed and jump off at the right time. Turn around at the block where you land and you can see another ring at your level, on Thor's statue. Throw your grapple towards it and pull the cable to move Thor's entire arm outwards, so that you can jump towards a ledge on his shield. Move to the right and make a backward jump towards a ledge on a pillar. Shimmy around the corners and when you are at precisely the second corner make a backward jump to safely and reach the ground. Here you can find a treasure (47/50) placed next to a NATURAL REMEDY. Kill both thralls first then pick up the items. When you walk a little further again two more thralls appear. Destroy them and climb onto the block next to where the NATURAL REMEDY was. From here, grab the short ledge on the pillar and then the one above. Shimmy to the right until you cannot go further and make a sidewards jump to the right towards the pole on the snake head. This will stop the water running and drain the rest of the poisonous liquid. Jump back to the block where you came from and hang down from it, shimmy to the right and grab the ledge under the snake head. Let go of the ledges to get all the way down and now jump towards the big platform in the centre. In the centre is a big screw with two rings on it. Attach your grapple to one of these rings and walk clockwise around the screw. Do not go too far or the cable might come loose. When you have done this, turn the screw for a bit and pull the cable to make it go down. Repeat if necessary to make it go down all the way, so that an arm of Thor moves to reveal a passage in Thor's chest. Climb the backside of the pillar closest to his shield, pick up the NATURAL REMEDY on top of the pillar and jump towards the small edge on the statue. Walk through the passage and Lara will pick up Thor's belt automatically. Land of the Dead Descend down the big platform below and turn the screw counter-clockwise. Thor's hammer will now move back into its original position. Next to the screw is a special pillar that you can move thanks to Thor's magic gloves. It is in a ditch, so you can only move it to one side. Move the pillar until it gets stuck in a lower compartment, then climb back onto the pillar next to Thor's shield. Look at the lowest snake head and throw your grapple towards the ring below. Further on you can see ledges on a pillar, which is where you need to swing to. By hanging from the ring you will activate the flow of water again, slowly filling up the room once more. Quickly jump towards the lowest ledge, climb further towards the second one, and make a sidewards jump to the left. Turn to the right and climb up from the ledges and towards the right. Make a sidewards jump to the right and you will end up where you have been before. Climb the beams again, now with pieces missing. At the end on the other side, you can safely drop down to the ground. Proceed and kill the occasional Mayan thrall, then climb onto the block on the right and jump across two pillars onto Thor's Hammer. Pull yourself up and you can pick up the relic (1/1) from Thor's left eye. Jump back and onto the second pillar. Run forwards and you will come across a square block in the corner that you can only move with Thor's power. Move the block and pick up the treasure (49/50) which is under the block. Pick up the second treasure (50/50) before heading back towards the tunnel passage. Get off your bike and pull the pillar block, on the left hand side, towards you. Now you can drive your bike through the new opening until you reach the throne room. The exit here will slowly open and a couple of spiders will try block your way through. You can get off and kill them or simply wait while the exit is open and drive through. Follow the route on your bike through the corridor, over ramps and across two pits but be careful. The ramp that you need to reach over the other side has collapsed so hit the brakes. Climb onto the pole on the right wall and onto the one above. Walk towards the far end and jump forward towards the pole on the other wall. From here jump to the right towards some corner ledges. The entire ledge will slide down and the ramp that you need moves up. Take enough distance with your bike and jump across the pit, and then follow the route until you reach the room where you first entered through the underworld gate. At the switch, you first need to place the Jaguar Head on top of the headless statue on the right. Now you can turn the switch and open the exit. Turn your bike towards the exit, back up as far as possible, and go full throttle to jump over the pit towards the exit. You can also do this by pressing down the slide button and accelerating, then releasing the handbrake to burn out with more speed. Jan Mayen Island(30 treasures / 1 relic)Gate of the Dead Before you go down the corridor in front of you with your bike, get off and look behind you. There is a NATURAL REMEDY here between two urns. Strangely enough they look just like the urns that contain treasures. Jump on your bike and follow the corridor down until you cannot go any further. Approach the wall in front of you and grab it, move towards the right to split it in two, and separate it to reveal the next area, then walk a little further. After the overview of the area turn around and move up towards the highest area. Here you can see a similar urn as the one at the start of the level, however, this one does contain a treasure (1/30). There is also a NATURAL REMEDY nearby. Get back on your bike and descend down the spiral. You will encounter multiple thralls on your way, this time looking like Vikings. You do not have stop for them, just continue and pay attention to the road. You can of course kill them if you wish, by just hitting them whilst having enough speed. The road is not entirely clear, there are many different obstacles. You can drive your bike around the outer wall to evade some of the holes. Continuously driving there is not an option though because there are pillars coming out of the wall that will make you crash. Take your time to reach the bottom so that you do not fall. Once at the bottom Lara will inform you about the Gate of the Dead and Valhalla. Thralls appear almost immediately, so deal with them before continuing. Directly next to the gate mentioned earlier you can find a treasure (2/30) between the urns. At the bottom of the spiral ramp which you used to descend, there are more urns. One of them contains a treasure (3/30). And underneath the ramp there are even more urns, but you can only find a NATURAL REMEDY here. Around the large tower in the centre are three special stones which you can pick up. In the tower itself are three holes which the stones fit into. You need to pick up each stone and place it in the correct hole. When all three stones are in the tower, it will start to turn along with the many poles and ledges attached to it. On the ground you should see three engravings; these are on the tower as well. Walk around the tower until you notice the engraving that lights up blue. You can grab the tower here. The purpose now is to turn the tower until it is aligned with the similar engraving on the ground. You do not have to pay attention to this; just turn the tower around until the camera changes and a beam of light shines down. You can use the various poles and ledges on the tower to ascend, as these are all constantly turning however, you will need to quickly grab them when they are directly above you. Above, you can see a section of the tower with poles that turn the opposite way. Climb the first few ledges and jump towards a pole above. Stand on this pole and grab a ledge above you when it is possible. Above is again another set of poles, just grab one of the poles when it comes by. To reach the platform above, you need to shimmy towards the far end of the pole and stand on it. You can now jump towards the edge of the platform and pull yourself up. Walk around the platform to find another NATURAL REMEDY. Once again there are engravings on the tower and platform, and you can grab one of the engravings on the tower. Turn it around until the images are aligned, a second beam of light shines down. Climb further up using the ledges which are on the lower, static parts of the tower. When you are below the first moving part choose a side to move to, either left or right, to grab either of the poles. Stand on the pole and grab one of the poles above once it passes. The next part exists of ledges, simply climb up when one comes by and grab the pole under the next platform of the tower. Move towards the far end again, climb on and jump towards the edge of the platform to get up. There are multiple urns on this platform, walk around until you find the one containing a treasure (4/30). Again there are engravings on the tower and one which you can grab. Find this one and turn the tower until a third light shines down. The lower parts of the upper pillar contain ledges; use them to climb up past the moving and static parts, until you hang from a pole. The moving part above you contains pipes with steam coming out of them, you will not fall down when you touch the steam but it will cause harm to you. It is possible that Lara loses here grip when she is hit by the steam, so press the action button to recover if this happens. Pull up from the pole right when the steam clears and grab the ledge above. Now you are in a difficult situation. When you just hang on you will be hit by the steam, but also when you stand on the edge. This applies for all sections of the tower upwards from now on, so just time carefully when you go up past the steam and grab the pole which is under the next platform. Shimmy towards the far end of the pole, climb on it and jump towards the edge of the platform to pull yourself up. One treasure (5/30) is just sitting on the platform waiting to be picked up, while another treasure (6/30) can be found in one of the urns. Once again you can grab one of the engravings on the tower to turn it around. When the images are properly aligned a fourth light beam will shine down and open the big gate below. Valhalla To reach the gate you will need to carefully go back down. Basically you can just use the poles. Hang from the edge of the platform and let go when a pole is underneath and you will grab it. If necessary press the interact button to get a firm grip. Let go again when another pole is underneath you. The further you fall down, the more precise the moment of letting go should be. Only when there are no more poles below you , or when the distance really is too long do you need to climb towards the tower and use the ledges. Approach the big gate when you are down again and open it. Directly around the right corner is an urn with a treasure (7/30). Pick up another treasure (8/30) to the left just before the stairs. On your way you will be attacked by bats. Simply shoot them down and get back on your bike. Now drive through the gate. After you have driven down the first slope and killed a thrall, get off your bike and pickup the treasure (9/30) to the right. The next area is a maze which you can get through pretty quickly, but not if you want all the treasures and the relic. When you go around the right corner at the first junction, you will find a treasure (10/30). It is tucked away near some rubble and not in an urn. Proceed and follow the left bend, drive down the slope further on and kill another thrall. Make a stop and pick up the treasure (11/30) which is on the right side at the bottom of the slope you came from. Pay attention for a possible second thrall. Drive your bike straight ahead across the hill, and follow the left bend and through a rock arch. Directly past the left of the arch is another treasure (12/30) in an urn. There is also a NATURAL REMEDY in the back left corner. Turn around with your bike around the bend and back over the hill. Take a left turn at the junction, shoot down some bats, and take the right turn at the next junction. Get rid of the thrall that sneaks up behind you and crouch under the hole in the blockade to find another treasure (13/30) on the other side. Return to your bike and drive straight ahead at the junction. Navigate around the obstacles and use the ramps to jump over them. Drive over the thralls to quickly get rid of them and pick up the treasure (14/30) that is in an urn in the alcove in front of you. Take a left at this junction and use the ramps so as not to get stuck on the blockades. There are also about three thralls here which you can easily drive over. After you land drive through a small passage on the right, and park your bike at the other side. Get rid of the thralls that attack you and walk forward. Dive through the hole on the right in the blockade to find a treasure (15/30) in an urn, and a NATURAL REMEDY. Head back towards the junction so turn your bike towards the way you just came from, at the pole but not under it. On the right of the opening where you came from is a movable block, place it next to your bike so that you can jump towards the pole. The pole comes down and a gate will open at the end of the corridor. It will not last very long so be quick. Cancel the animation by pressing the crouch button and press again to quickly let go of the pole. Get on your bike and accelerate to drive with enough speed over the slope, continue to accelerate and go through the gate before it closes again. At the center of this area is a treasure (16/30) and a NATURAL REMEDY in the back left corner, but take out the spiders first. To open the gate again, use the switch on the left. The gate remains open and you have plenty of time to get back out again. Go straight ahead at the first junction and proceed to the next one, back to the area with the movable block and the poles. Near the pole you just used you'll find a slot for another pole. Park your bike close to the hole and move the block right underneath it. Pick up the pole, climb onto the block and stick the pole into the hole in the wall. The pole will move down and a similar gate, all the way at the beginning of the maze, will open. Also this one does not remain open for too long. So quickly let go of the pole and jump on your bike. Drive forward and through the small opening, so that you jump across the obstacles. Take a right turn at the junction and navigate around the obstacles. Take another right at the next junction, and a left at the next one. Follow the bend to the right and you will end up at the first junction of the maze. Quickly race straight ahead, following the right hand bend, and drive further to the next junction. Ignore the thralls and make a left, driving towards the end and through the gate before it closes. Get off and kill the two thralls before you pick up the relic (1/1) in the center of the room. In the back corner is also a NATURAL REMEDY. Pick it up before you turn the switch, which is left of the gate, to open it again. Take down the thralls you just ignored and don't forget to finish them off. Get on your bike and drive back a little and pick up a treasure (17/30) on the ground to the right, just before the junction. Make a left at the next junction and after you've driven under the rock arch, pick up the next treasure (18/30) in an urn to the right. Pick up your next treasure (19/30) in the back right corner. There is also a NATURAL REMEDY on the other side. Get on your bike and head back to the junction, drive passed the slope on the right, directly on the left you can pick up another treasure (20/30) between two urns. You can now follow the route back all the way up to where the two poles are. To do this you need to go straight ahead at the first junction and take a right at the next one. Then take a left at the next two. Before you drive through the small opening towards the junction with the two poles, get off your bike, just before the opening, and take a look at the other wall between the obstacles for the last treasure (21/30) of the maze. Get on your bike again, proceed towards the junction and take right. You cannot go any further with your bike, so get off and approach the alcove behind the platform on the right. Jump back and forth between the two walls to reach the ledge. Jump forward towards the next ledge facing the doorway. Before you walk out pick up the NATURAL REMEDY on the left and finish off the remaining thralls now coming through the passage. Once you go through, take a look to the left corner for a treasure (22/30) inside an urn. Now go over the footbridge, towards the other side of the room, killing the single thrall on your way. Before you reach the other side, three huge hammers begin swinging and smash part of the bridge you're standing on. Time slows down and you need to quickly get on the ledge of the next pillar. The ledge will not last very long though, so quickly shimmy around the left corner and make a sideways jump to the left to grab the ledge on the next pillar. Let it go and grab the pole below, but this pole is also unstable, so again quickly move towards the far end of it so that you hang above the slope before it breaks. Jump towards the beam sticking out from the end of the slope. Approach the pillar where the beam is sticking out from and grab the ledge above. Shimmy to the right until you are at the other side of the pillar, then let go to land on another beam. Follow the beam up to the far end and a giant spider will appear. Hint: If you shoot the spiders while they're scaling walls, you can make them fall to their deaths. Jump towards the ledge on the next pillar, and shimmy to the right until you are at the other side. Pull yourself up at the gap and jump to the right. Move around the corner and stand on the ledge again, now jump back and forth between this pillar and the one next to it, to reach the foot bridge above. Directly jump towards the ledge on the pillar and move around the left corner, drop down twice and pull up from the ledge you are hanging from. Jump to the left and let go of the ledge above the beam, and follow until the next pillar. Shoot down the spider on top of the pillar. Jump towards it and move to the left to the other side of the pillar, let go above the other beam, and walk towards the far end. You can jump towards a tiny platform which is attached to a diagonal beam, grab the ledge on the pillar, and shimmy around the left corner. Pull yourself up and jump back and forth between the pillars to reach the top of one. From here you can grab the edge of the bridge and pull up. As you run forward, another part of the bridge falls down. Pick up the NATURAL REMEDY at the end. On your left is a passage which is guarded by a spider. As it approaches you can shoot it, and with a little luck it will fall down. Jump towards the passage and proceed. There are a couple of bats flying here and when you approach the deadly water a thrall will also appear. Kill everything and after that, break the urn on the left of the opening leading to the water for a treasure (23/30). Go back outside, jump towards the first part of the bridge and onto the second on the right. Make a right turn and through a tunnel to reach a room with a couple of gearwheels and two weights on the back wall. Here there are two giant spiders guarding. Kill them and look to your immediate left to find another treasure (24/30) in an urn. If one of the two weights is down, grab the edge and then the one above to go up. At the top you need to make a backward jump towards one of the long poles that leads through the room. It does not matter which one, you do however need to jump at the right time before the weight goes down again to reach it. Go and stand on it and move towards the position right under one of the chains which leads through the room. Jump towards the chain and follow it onto a plateau. At the right of the exit is a NATURAL REMEDY, pick it up before you walk into the corridor. Swing from pole to pole across the moving parts, until your reach a pole a little higher at the exit. At the moment the huge hammer stands still, jump towards it to grab the ledge. Shimmy around the right corner and stay there for a moment, shoot the bats while you are swinging. When they are done, take care and wait a second until the hammer stops at the other side. Then, make a quick sideward jump to the right, to grab one of the ledges on the wall. Follow the longest ledge all the way to the right; this will lead you to a hammer which is not yet activated. Grab the ledge on the hammer, climb on, and get yourself down the corridor at the other side. Simply jump across the first moving parts, and then crouch under the second set. Shoot a couple of bats first, then jump over the last set of moving parts in the ground. Around the left corner you can find a NATURAL REMEDY, around the right corner is an urn containing a treasure (25/30). From here you can already kill the spider that is waiting below. Grab the chain that is closest to the treasure and swing across to the other side. When you hang above the pole that is closest to the lifted weight , let go of the chain; you will fall pretty far but can grab the pole. You'll probably need to press the interact button to tighten your grip, then swing on the pole and jump towards the weight. Once the weight moves down let go and get rid of the two spiders that appear from the passage. On the right side of the passage is a movable block that obstructs the gearwheels. This is why the hammer attached to this mechanism does not work. Pull the block backwards so that the wheels start to spin, now move the block towards the passage where the spiders came from. Jump over the blockade from up on the block, on the other side you will encounter another spider and a treasure (26/30) at the end. Climb back over the blockade. Now go back to the corridor from where you entered, by using the moving weights, rotating poles and chains. There are however no bottom ledges on the weights, so wait until the weight comes down, then jump back and forth between the wall and the weight to reach higher then and grab the upper edge of the weight. Move around the corner and make a backward jump towards the rotating poles, grab the chain at the highest point, and return to the plateau where you just came from. The set of moving parts which is in the air now also moves back and forth, so pay extra attention to when you should crouch under it. Swing from the first pole onto the second, which is situated a little higher, and where the hammer stops next to. Jump towards the hammer when it is close, and move around the right corner. There is an enemy below but it's hard to see. You can hit him though while swinging back and forth on the hammer. Move all the way to the right and when the hammer stops at the other side, make a sideward jump towards the ledge on the wall. Shimmy around the left corner and towards the opening, while you hang there you can already shoot a couple of bats. Jump sideward into the corridor and approach the edge. Above you is a ring in the ceiling. Throw your grapple at it and walk over the edge. Move down as far as possible and run along the wall, jumping off towards the right. You will reach a very distant ledge and probably need to press the interact button again to firm your grip. Shimmy clockwise along the ledges through the room, and jump to the right at the last one to reach a lower platform. Pull yourself up and pick up the treasure (27/30) before you jump to the other side towards the exit. Run over the bridge and jump towards the sloping top of the pillar in front of you. Slide down and land on the beam below. Be ready to balance yourself with the interact button if needed. Walk across the beam towards the next pillar and climb on the ledge. Move around the left corner and jump towards the top of the other pillar. Turn to the right and jump via two tiny platforms onto diagonal beams towards the edge around the next pillar. Climb on and move to the right, around the corner, and jump back and forth between the pillars to reach the bridge above. A thrall appears, simply kick him down. Now use the bridge to walk through the passage. Another thrall will appear so just simply kick him back into the deadly water. On the other side a little higher up is a ring, throw your grapple at it and jump forward. Climb up until you level yourself with a ledge on the wall to the left. Run back and forth along the wall and jump to grab this ledge. Make a sideward jump to the ledge on the left and climb into the tunnel above. Follow the tunnel inside a similar room where you hang down from the edge to move down and left. Now make a sideward jump to the left to reach a platform with a treasure (28/30). Follow the same ledges back to the tunnel and go back to the other room. Hang down, grab the ledge below, then shimmy and jump to the left again and again until you are above the exit. Let go, run outside and follow the bridge around the left corner. You will see a ring on the wall to the right, grab the ring with your grapple and run along the wall to reach the bridge on the other side. Pick up the NATURAL REMEDY and jump across the hole in the bridge towards another part. Follow the bridge to the left towards a passage and use your assault rifle to quickly kill the spider. When you enter this room, Lara will notice a yeti's corpse. During the brief cutscene, it will come to life and begin attacking you. Keep as much room as possible between you and the yeti and pulverize it with bullets and grenades. If you haven't used up your bullet time, now would be a good time to for it. Once this formidable opponent has been defeated, look to the entrance. On the right is an urn with a treasure (29/30) inside. At the back wall, between two weights is another treasure (30/30). At this point you know how to get up here: Jump back and forth between a lowered weight and the wall, to grab the upper edge of the weight. Make a backward jump to grab a rotating pole, when it is at its highest point grab the chain above. This time however they move the other way, so tap the interact button to move the other way, towards the plateau on the other side. Pick up the NATURAL REMEDY on the left of the passage and go through. You can see a pole has been placed above the moving parts. Obviously you cannot swing through, so what you need to do is jump towards it and directly let go to reach further. Grab the pole nearest you and swing to the higher pole in front. When the hammer is in position, swing forward and let go to grab the edge of it. The hammer swings across to the other side, but you will need to let go in the middle to land on the bridge safely. It will collapse immediately, so sprint across to safety. On the right side of the stairs is another NATURAL REMEDY in the corner. Now grab the base of the stairs to trigger the final cutscene of the level as Lara finds Thor's Hammer at the top. Andaman Sea(0 treasures / 0 relics)Rituals Old This short level does not have any treasures or relics. Now that you have obtained Thor's hammer, it can be used as a weapon with two attacks. Using the fire button you can swing it around, striking an enemy and affecting enemies in the surrounding area. If you enter the aiming mode and press the action button you can also send a giant shockwave around you. Pick up the medipack next to the stairs and then go down to the deck area with containers. Use Thor's hammer to take out all the enemies you find. Climb the single container near the stairs you came down and then jump to the containers behind you to grab a medipack. Now go back down on the deck. Next to the single container you climbed is two sets of three stacked containers. Use the space in between these two to wall jump to the top. Jump towards the large group of containers near the opening of the gate on the higher deck. Go through the opening and go left or right, taking out any enemies you come across with your hammer and keeping an eye on your health. When you reach the back deck, kill everybody who is positioned around the platform. Go down the stairs and pick up the medipack next to the crates. Use your hammer to kill all enemies that appear. Keep in mind that the enemies will shoot crates you use as cover. Go down either set of stairs on the side of the ship, and go towards the back. Take down another group of enemies and approach the sliding doors on the back wall. Go inside and walk down the stairs and through the sliding door. Go through the control room and the next area, and then head right. Keep on following the route and take out all enemies you meet. At the junction, take a left and go up the stairs to meet Natla and Amanda. Arctic Sea(30 treasures / 1 relic)Helheim In this level Lara has her oxygen mask again, so do not worry about drowning. There are many large sharks in these waters and they are much more ferocious and aggressive than the ones you faced before. Descend the sloping route and you will end up in an enormous underwater area with multiple large statues that are assembled in two rows, opposite of one another. Swim towards the first statue in left side and look at the back of the head. Pick up the NATURAL REMEDY at the top of the stairs and pull the handle in the head. The statue will now lift its sword. Swim through towards the second statue in the same row, and lift its sword. The third statue in this row is broken, so just pick up the treasure (1/30) on top of the remaining half. Now swim through the middle left statue in the other row and you will see enormous gearwheels on the bottom of the other side. Before you go and handle these gearwheels, pick up the NATURAL REMEDY a little further up on the illuminated bottom. You can pick up the gearwheels with Thor's gloves and use the interact button to place them on the two cylinders in the mechanism on the third statue. With the gearwheels in the right place, swim back to the head of this statue and pull the handle. The chains should now move easily, however the great mechanism is still nonfunctional. Look at the big structure and you will notice two towers in its side. Swim towards the bottom of the stairs on the tower to the right and go right around the structure. Around the corner you can pick up the second treasure (2/30). Swim back up the stairs and go through the entrance of the tower on the right. Once inside, swim up towards the surface and get out of the water. Pick up the treasure (3/30) in the urn beside the ladder and then climb up. At the top, jump to the right and grab a ledge. Shimmy to the right, jumping past the gap, and then pull yourself up to the next ledge. Approach the beam and jump towards it to pull yourself up. Walk towards the far tip and jump forward onto the next ladder. Follow the ladder up and make a backward jump onto a platform. Now climb the next ladder and make a backward jump to reach and grab a beam. From here you can grab the ledge on the wall and climb up using the other ledges to reach the top platform. Pick up the Helheim Power Stone and break the urn on its right for a treasure (4/30). Turn around and you will see a small platform in the left corner, jump towards it and pick up another treasure (5/30). Get back on the previous platform, and make your way back into the water. Dive down to leave the tower, and continue to swim right until you reach the left tower. At the bottom of the tower stairs is a treasure (6/30) and a NATURAL REMEDY. Then swim inside and towards the surface. Get out of the water and climb up the block in the corner. Grab the ledge on the wall and jump to the beam sticking out on the right. Jump towards the next beam and then towards the ladder on the wall. Climb up and make a backward jump to reach the upper platform. On the right is a treasure (7/30) inside an urn and a little further is the second Helheim Power Stone. Hang down in the hole in the ground. If you release in the right place you will fall down and drop into the water again. Dive down, but do not swim outside. Instead, swim into the other corridor. Make a right at the junction and locate the treasure (8/30) close to the blockade. Turn around, swim straight ahead at the junction and up the tower. Look behind you and swim towards the tall windows. A treasure (9/30) is around the left corner, and at the back right is the third Helheim Power Stone. Swim back into the corridor and go a little bit further. On your right by the collapsed blockade is a treasure (10/30). On the opposite side you can swim into a room and pick up the treasure (11/30) in the back right corner. Swim back, then go a little down and left. Go down the tower and take a right turn at the junction. At the end of the corridor on the left is the tower exit. Swim down and enter the big ditch in the ocean floor. Follow to the right, moving away from the structure. At the far end you can find the next treasure (12/30) against the right wall on the bottom. Turn around and follow the ditch towards the other side where you will come across an alcove in the wall. To the right you can collect a NATURAL REMEDY and another treasure (13/30). Follow the ditch again and further on you can find yet another treasure (14/30) on the bottom and to the left. Swim up and out of the ditch, towards the entrance of the tower on the right, but do not enter. Swim towards the platform on the left of the tower. Behind two broken pillars you will find a treasure (15/30). Now swim up and back towards a couple of elongated openings in between a larger one. Swim through the big one and grab the treasure (16/30) from the room behind it. Now return to the location of the previous treasure. The cutouts on the pillars are to house the Helheim Power Stones, so place one in each of the pillars. Turn around and swim in front of the structure, passed a single pillar at the main entrance, to reach two other pillars at the other side. There is a Helheim Power Stone next to it, so place it into a pillar and the one you are carrying into the other the pillar. Swim back past the structure towards the single pillar above the main entrance, pull the handle to release the bridge and open the main entrance. Swim down to reach the bridge and enter the main entrance. You can swim through the openings of the several rock blockades, until you reach a junction. Now go straight ahead, first to find a treasure (17/30) behind the blockade. Head back to the junction and take a left, to pick up the NATURAL REMEDY on the ground. Swim through the tight opening and take a left turn at the junction, then follow the long corridor until the next junction. On the right you can go through a tight opening which is high up the blockade then to the other side. Turn around and pick up the treasure (18/30) from a rock in the blockade. Head back through the opening and go straight ahead at the junction. Go left at the next junction through another tight opening. Pick up another treasure (19/30) on the other side of the blockade. Swim back through the opening and straight ahead. Swim past the rocks and pick up the next treasure (20/30) at the bottom of the stairs on the right. Now continue forward and swim over the blockade in front of you for another treasure (21/30). Head back over the blockade and enter the corridor on your left to reach a junction. Take the turn on the right and swim through the rocks for a treasure (22/30) on the other side. Turn around and swim forward until you reach the stairs on the surface. Walk out of the water to see Natla. Once you are given back control pick up the treasure (23/30) from out of the urn on the right. Also in the urns at your back left is one that contains a treasure (24/30). Walk back past the entrance and activate an engraving on your right. After it is activated, walk towards the edge in front of the entrance. There are a lot of enemies in the lower area that also contains the deadly water, so kill a few safely here using Thor's hammer (but more thralls will keep spawning). Regular thralls can be killed by a single hit of the hammer, but yeti giants require about three hits. Try to get rid of the yeti for now, and then hang from the ledge. On the platform below is a treasure (25/30) inside an urn. Keep hitting the enemies with your hammer until they are all dead. There is a beam over the water connecting another platform. Be careful when you balance on it because slipping off means instant death. At the other side is another urn containing a treasure (26/30). Here you must also active the engraving on the pillar. Return to the previous platform using the beam, and jump onto the small pole in the water. Jump towards the ledge on the block to your right, then shimmy left and make a backward jump towards the taller pole. When you stand on top of this pole you can jump towards the higher block in the center of the room and grab a treasure (27/30). Jump onto the pole on the next, lower platform. Get down on the platform itself and pick up the treasure (28/30) and a NATURAL REMEDY. Jump towards the next little platform, pick up the NATURAL REMEDY, and activate the engraving. A little further to the back is an urn with another treasure (29/30). Jump back two platforms and onto the platform with the pole on it. From here you can also jump towards a diagonal beam. Approach the far tip and jump towards the wall. When you are on the wall move to the right, then jump towards the ledge on the other side. Walk forward and Lara will open the passage with Thor's hammer. Yggdrasil Do not walk through yet. In the left corner of the passage you can find the final treasure (30/30) of the game inside an urn. Directly on the left of the passage is another engraving that you need to activate. You should be able to hear a faint rumble once all 4 engravings are activated. If this does not happen, you've probably missed an engraving or died along the way. If this is the case all engravings are reset and you need to reactivate them and get through without dying. When you are successful, you need to follow the route up to the higher platform in the center of the room. Throw your grapple towards the ring that's on a beam between two pillars, and jump off the platform in that direction. When you have enough momentum, let go and grab the edge of the alcove. Here you can pick up the one relic (1/1) on this level and the last of the game. (Note: You can only get here when you have activated all four engravings, otherwise it will all be hidden behind running water.) Now you need to swing back to the platform where you came from. If you die you will probably end up in the right place anyway, the exit that you opened with Thor's hammer. Walk through the passage and follow the corridor until you reach a large room. At the first junction (or what's left of it), pick up the NATURAL REMEDY on the right. At the final turn before the end is another NATURAL REMEDY on the left. Take out all the regular and yeti thralls you come across with your hammer, but make sure to keep your distance from them. Once down you will meet up with Natla, Amanda, your doppelganger and your mother! After a series of unfortunate events, you will end up in another corridor. Take out the thralls with your hammer and pick up the NATURAL REMEDY at the first bend on the right. Continue and jump while you are sliding down the slope to get across a pit with deadly water. Follow the path and you will reach an enormous room with Natla in the center of it. Descend towards the structures and Natla will explain her plans. Out of Time Pick up the NATURAL REMEDY in front of you and follow the bridge counterclockwise towards the far end. Then jump along the tower to reach a ledge in the corner. Move up and around the corner. Time now slows down as Natla shoots a fireball towards you. Shimmy back around the corner to dodge it, and then proceed to climb up to the highest ledge using the stones on the wall. Shimmy around the left corner and make a sidewards jump to the left to reach a lower ledge. When you shimmy to the left Natla will shoot another fireball your way, so be ready to shimmy back to dodge it. Shimmy around the left corner and climb up using the stones. You need to reach the ledge on the top corner. Shimmy to the left and pull yourself up from the small platform and jump towards the round bridge. Natla will shoot fireballs and also a couple of yeti thralls will come your way. Wait until they are close enough to hit them with your hammer, and then follow the bridge up to the next tower. Dodge Natla's fireballs by using the crouch button and your arsenal of acrobatic moves. Use your grapple on the ring at the tower and wall-run to reach the other side. Follow the bridge up to the next tower. Grab the engraving in the alcove and push the entire thing backwards, releasing the power stones inside. Head back to the ring on the previous building and use your grapple to descend along the wall below. Use the two ledges to get yourself down. Attach your grapple to the ring on the platform then walk over the edge towards the center. Lower yourself using the cable and swing a little before you jump off. Pick up the NATURAL REMEDY and turn around, then run straight forward and make a big jump onto the platform at water level. Get rid of the next few yetis that come your way, then jump from where the smallest part of the hole onto the next platform, watching out for Natla's fireballs. Run to the left and pick up the NATURAL REMEDY. Turn around and run towards the other end, jump to the left towards a lower smaller platform, and onto the next one. Go to the far end on the left. Kill the yetis first, then grab the block with the engraving and move it all the way to the back, releasing the power stone. Go clockwise across the platforms while killing yetis and dodging fireballs. At the next long platform the bridge will have a break in it. Luckily you do not have to go that way. Jump across two platforms to reach another that you need to follow to the left. Push the block with the engraving all the way to the back. Continue moving clockwise through the area, passed the red illuminated platform you came down, and towards the platform where you found the NATURAL REMEDY on this level. Here you can wall jump to reach a ledge above. Grab the ledge on the right next to it, shimmy to the right and climb up two ledges. Make a sidewards jump to the left, climb onto the platform and up the higher situated block. Turn to the right and jump towards the left part of the platform that is sticking out, and pull yourself up. Jump forward towards the round bridge and approach the ring where you went down earlier. Jump across the gap, towards the other part of the bridge, and climb onto the block that is to the right, then up the plateau. Smash the power stone by standing next to it and pressing the interact button. Before you proceed pick up the NATURAL REMEDY that on this plateau. Follow the bridge counter clockwise a little further down, and jump towards the next platforms until a waterfall blocks your way. Wait until a floating block comes by and jump on. After the waterfall, jump back outside to end up at the place where you started. Follow the bridge counter clockwise again, and you will reach the tower you climbed first. An alcove was created because you moved the inner part of the tower, so jump towards it for a NATURAL REMEDY. Wall jump to reach a higher ledge, shimmy right until you are at the side of the tower, and use the stones to get to the top. Grab the ledge on the left corner, climb onto the small platform and jump towards the bridge on this level. Move in a counter clockwise direction to reach the next building, where you will find another ring. Grab it with your grapple and shorten the cable a little bit. Run back and forth along the wall and jump to the right to get to the platform with a NATURAL REMEDY. Via the other platforms you can reach the roof of the structure. Hang from the edge in between the two loose walls and wait until a block is underneath you. Let go and wait until the block brings you to another tower with a tap, jump towards the tower and also smash this power stone. After the cutscene with Amanda and Natla, throw your grapple towards the ring on your left, walk over the edge and go down. Stand on the inner edge of the bridge and wait until a floating block comes by. Get on the block and wait until the next block appears at your side, and then get on it. You need to do this again, in order to stand on a block which moves directly around the middle tower. From here you can grab a ledge on the first rotating section, and then the ledge on the second. Keep hanging until you reach the side of the tower where a couple of ledges go up. Climb the ledges until you are almost at the top. Natla now shoots a few fireballs simultaneously and time slows down. Press the crouch button a couple of times to go down a few ledges and dodge the fireballs. Now go all the way up and grab a ledge on the rotating section. Keep hanging until you are positioned above the last tap and let go to slide down over the tap. Destroy the last power stone with the interact button while standing next to it. Now sit back, relax, and watch the final cutscene. |
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